Units
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In order to progress in the game, the player has to use a team of various units. They are primarily human entities, who are able to participate in direct combat with in-game enemies. Some of the units are inanimate, and are known as "support items", or "rage abilities".
Most units have to be bought with coins, while some are obtainable for free via the Star Reward system and annual events. Several units can only be unlocked by buying a unit pack with green cash. There also exists a unit that's only available for purchase with real world money.
Currently, there are 56 total units in the game: 48 are human units while the other 8 are stationary units.
Mechanics
Stats
Every unit has a number of parameters to abide by. Units' health, melee, and ranged damage can be improved by leveling them up, requiring power points and coins to do so. The stats are modified with a formula: round(base × 1.1 ^ level)
. The vast majority of stats can also get boosted with upgrade items that provide an extra bonus if worn in a complete set. Certain characteristics can also be temporarily powered-up during battle with buffs.
Most units have perks that determine how they will function in combat. Reaching level 13 allows them to unlock their special ability. Most units will reanimate into a zombie after being killed.
When a unit is spawned, their stats will be slightly randomized:
- A value between -5 and 5 is added to agility and aggression;
- Speed is changed by the next formula:
Speed * -0.1 up to 0.1
; - A value between -10% and 10% is added to critical chance and knockback resistance.
All units at the start of the level have their cooldown reduced by 10 seconds (e.g. a unit with a 13-second cooldown at the start of the level will instead start at 3 seconds left).
For more information about unit parameters, see: Stats.
Behavior
During combat, the majority of units behave similarly: they always start by heading to the barricade, but if they sense an enemy along that path they will move towards them. Melee units can approach enemies at any angle without stopping, while ranged units need to move sideways (to players it would appear as if they are moving up or down), and stay in a certain distance away from the targeted enemy. This distance varies for each ranged unit, determined by their range stat.
In the majority of game modes, units only ever move to the right as that is where the barricade is located at. They will only move to the left during Skirmish battles, and if an enemy attacks them from behind. In the latter case, they will go back to moving right after killing the target. If a fire pool is in a unit's path, they will walk around. They will only idly stand in front of it if several pools block the path entirely.
Certain abilities and unique AI will affect units' behavior. For example, Welder will move accordingly to approach and fix Generators and Turrets while avoiding enemies completely, Mechanic will rush through fire pools during his additional damage attack, and Light Soldier (among many other units) will target certain enemies in his path while ignoring others.
Units may utter random lines during battle. However, this effect is largely aesthetic and does not affect combat.
Decks
In order to play regular missions and events, players have to create a battle deck with up to six different units from their collection. They are sent out of the bus and their role is to fight enemies and destroy the barricade. The deck the player creates always has six units. The only exception to this rule is at the beginning of the player's playthrough when the player only has five or fewer units available to them. Once the player has earned more than six units, it's impossible to remove units from the deck; they have to be replaced by others.
In Skirmish, the player can make a team out of any human units whose total cost does not exceed 100 points in both courage and rage.
Identifiers
Each unit has three identifiers assigned to them: class, rarity, and synergy.
Class
Class is an identifier used to give players an idea of how each units functions at a base level. Each class can feature both ranged and melee units in it, but usually they are dominated by one of those types.
Currently, there exist 9 classes in the game: Fighter, Damager, Heavyweight, Shooter, Shotgunner, Sniper, Psycho, Support, and Support Item.
For more information, see: Classes.
Rarity
Rarity is an identifier used to differentiate the way certain units are earned in-game. Currently, the following rarity levels exist in the game:
Rarity | Description | Units |
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Stars Reward | Units that are earned for free from the Star Reward system after collecting a certain amount of stars from mission completion. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Common | Units that cost coins. Most require a certain player level to be reached first before unlocking them. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Exclusive | Unique units that are earned through special means. Most are earned by purchasing unit packs and a few are earned from opening cases during annual events. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Synergy
Synergy is a special label indicating that a human unit belongs to a particular team. When a certain amount of said team's members are used in a deck a special bonus is activated. Currently, not every human is assigned a synergy. Some units can get access to a different synergy via skins.
For more information, see: Team Power.
Existing teams and their members include:
Team | Units |
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![]() Emergency |
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![]() Rednecks |
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![]() Northerners |
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![]() Marines |
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![]() College |
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![]() Military |
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![]() Patriots |
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![]() Psychos |
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![]() TMF |
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![]() Builders |
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![]() Police |
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![]() IF |
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![]() Mechanic |
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![]() Jailers |
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![]() Scientists |
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![]() Prisoners |
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Trivia
- Each unit used to have their own backstory on KTPlay written by developers. Most of them were copies of plots from different existing franchises – usually the ones that a unit was inspired by. Some time before the release of update 2.4.0, most of the stories have been deleted.
- Before update 2.8.2, there were more rarity levels among units. These retired rarity levels were: Rare, Epic, and Legendary. However, the exact purpose of those rarity levels was unknown. With the abovementioned update, it has been changed to separate units by their method of acquisiton.
- The addition of rarity levels is believed to be an attempt at copying Supercell's Brawl Stars character obtainment system, which is radically different from that of DA:ZW. Such rumor began to spread following a different one, stating that Soft-H is a big fan of the game.
Game Info | |
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Main mechanics | Units • Status Effects • Resources • Enemies • Locations • Bus • Van • Daily Gifts • Buffs • Daily Tasks • Weather • Level Data • Star Reward |
Unit Mechanics | Unit Stats • Perks • Team Powers |
Items | Upgrade Items • Item Data • Collectibles • Skins • Resources |
Modes | Events • Skirmish • Supply Runs • Infected Metro |
Trading | Trader • Special Offers • Currencies |
Lore | Story • Blue Energy • Factions • Minor Characters |
Media | Cutscenes • Soundtrack • Changelogs |
Legacy | Roulette • Upgrade Items (Legacy) • Military Case • Old Offers |