Classes

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Class is an identifier used to give players an idea of how units generally function. Currently, there exist nine classes in the game.

Fighter

Fighters are melee units who usually have low courage cost, high movement speed, and fast preparation time. This is counter-balanced by their low-to-mid damage and health, and lack of resistances. Fighters are often treated as cannon fodder, but some of them are capable of providing burst damage too.

Fighters
Redneck Sprite.png Jailer Sprite.png Mechanic Sprite.png Glenn Sprite.png Marine Sprite.png Carol 1x1.png Cashier 1x1.png Rogue 1x1.png
Redneck Jailer Mechanic Glenn Private Rodriguez Carol Cashier Rogue

Damager

Damagers are dominantly melee units who usually have mid-to-high damage and health, and usually possess at least one form of resistance. This is counter-balanced by their slow attack speed, and moderately high courage cost and preparation time.

Damagers
Builder Sprite.png Firefighter Sprite.png Grenader Sprite.png Guard Sprite.png Light Soldier 1x1.png Turbo 1x1.png Builder Abby 1x1.png
Builder Firefighter Grenader Guard Light Soldier Turbo Builder Abby

Heavyweight

Heavyweights are multi-class units who usually have extreme health, high damage, and strong resistance/immunity to knockback while being capable of causing it themselves. This is counter-balanced by their very long preparation time, and poor attack and movement speed.

Heavyweights
Chopper Sprite.png Policeman Diaz Sprite.png Soldier Sprite.png Willy Sprite.png Red Hood 1x1.png Juggernaut 1x1.png Lionheart 1x1.png
Chopper Policeman Diaz Soldier Willy Red Hood Juggernaut Lionheart

Shooter

Shooters are ranged units who fire weapons in multi-shot bursts. They tend to be inaccurate, but still capable of dealing large damage to single targets, and have a degree of crowd control capabilities. Shooters have moderately long preparation time, meanwhile their summon costs can vary.

Shooters
Specops Sprite.png Gunslinger Sprite.png Carlos Sprite.png Sonya Sprite.png Swat Sprite.png Austin Sprite.png Builder Abby 1x1.png Dr. Kane Sprite.png
SpecOps Gunslinger Carlos Sonya Swat Austin Builder Abby Dr. Kane

✝ - Functions like a Shooter, but belongs to another class

Shotgunner

Shotgunners are ranged units who use weapons that fire multiple projectiles with every shot. They excel at point-blank burst damage, but are unable to participate in mid-to-long range combat as their shots disappear after a certain distance. Most shotgunners have moderately low preparation time and high crowd control capabilities, but often lack in movement speed.

Shotgunners
Farmer Sprite.png Lester Sprite.png Policeman Diaz Sprite.png Ranger Sprite.png Flamethrower Sprite.png Dr. Norman Sprite.png
Farmer Lester Policeman Diaz Ranger Flamethrower Dr. Norman

✝ - Functions like a Shotgunner, but belongs to another class

Sniper

Snipers are ranged units who are designed for single-target elimination from a long distance. Their great accuracy and extreme damage are offset by their slower fire rate, lack of crowd control, and struggles with handling enemies up-close.

Snipers
Sheriff Charlotte Sprite.png Sniper Sprite.png Link=Andrea
Sheriff Charlotte Sniper Polina Andrea

Support

Supports are various units who provide help to their team with their special abilities and/or by dealing extra damage. Their viability is often diminished if they are used by themselves. Ranged supports most commonly rely on pistols, and have a low-to-moderate fire rate.

Supports
Pepper if skin 1x1.png Welder Sprite.png Medic Sprite.png Cap Sprite.png Agents 1x1.png Paramedic Nancy 1x1.png Miller 1x1.png Kane 1x1.png Maria Sprite.png
Pepper Welder Medic Cap Agents Paramedic Nancy Dr. Miller Dr. Kane Maria

Psycho

Psycho is a special label for units who cost rage to send out, and tend to have negative or below average charisma values. Currently, all of them belong to the Psychos team.

Psycho
Saw Sprite.png Berserker Sprite.png Austin 1x1.png Queen 1x1.png
Saw Berserker Austin Queen

Support Item

Support items are used for dealing extra damage or providing support to other units in various ways. They all cost rage to spawn and can be freely placed almost anywhere on the battlefield.

Support Items
Empty Barrel Sprite.png Medkit Sprite.png Red Barrel Sprite.png Molotov Sprite.png Generator Sprite.png Nitrogen Sprite.png Turret Sprite.png Drone 1x1.png
Empty Barrel Medkit Red Barrel Molotov Cocktail Generator Nitrogen Turret Drone
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