Classes
Class is an identifier used to give players an idea of how units generally function. Currently, there exist nine classes in the game.
Fighter
Fighters are melee units who usually have low courage cost, high movement speed, and fast preparation time. This is counter-balanced by their low-to-mid damage and health, and lack of resistances. Fighters are often treated as cannon fodder, but some of them are capable of providing burst damage too.
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Redneck | Jailer | Mechanic | Glenn | Private Rodriguez | Carol | Cashier | Rogue |
Damager
Damagers are dominantly melee units who usually have mid-to-high damage and health, and usually possess at least one form of resistance. This is counter-balanced by their slow attack speed, and moderately high courage cost and preparation time.
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Builder | Firefighter | Grenader | Guard | Light Soldier | Turbo | Builder Abby |
Heavyweight
Heavyweights are multi-class units who usually have extreme health, high damage, and strong resistance/immunity to knockback while being capable of causing it themselves. This is counter-balanced by their very long preparation time, and poor attack and movement speed.
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Chopper | Policeman Diaz | Soldier | Willy | Red Hood | Juggernaut | Lionheart |
Shooter
Shooters are ranged units who fire weapons in multi-shot bursts. They tend to be inaccurate, but still capable of dealing large damage to single targets, and have a degree of crowd control capabilities. Shooters have moderately long preparation time, meanwhile their summon costs can vary.
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SpecOps | Gunslinger | Carlos | Sonya | Swat | Austin✝ | Builder Abby✝ | Dr. Kane✝ |
✝ - Functions like a Shooter, but belongs to another class
Shotgunner
Shotgunners are ranged units who use weapons that fire multiple projectiles with every shot. They excel at point-blank burst damage, but are unable to participate in mid-to-long range combat as their shots disappear after a certain distance. Most shotgunners have moderately low preparation time and high crowd control capabilities, but often lack in movement speed.
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Farmer | Lester | Policeman Diaz✝ | Ranger | Flamethrower | Dr. Norman |
✝ - Functions like a Shotgunner, but belongs to another class
Sniper
Snipers are ranged units who are designed for single-target elimination from a long distance. Their great accuracy and extreme damage are offset by their slower fire rate, lack of crowd control, and struggles with handling enemies up-close.
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Sheriff Charlotte | Sniper Polina | Andrea |
Support
Supports are various units who provide help to their team with their special abilities and/or by dealing extra damage. Their viability is often diminished if they are used by themselves. Ranged supports most commonly rely on pistols, and have a low-to-moderate fire rate.
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Pepper | Welder | Medic | Cap | Agents | Paramedic Nancy | Dr. Miller | Dr. Kane | Maria |
Psycho
Psycho is a special label for units who cost rage to send out, and tend to have negative or below average charisma values. Currently, all of them belong to the Psychos team.
Psycho | |||
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Saw | Berserker | Austin | Queen |
Support Item
Support items are used for dealing extra damage or providing support to other units in various ways. They all cost rage to spawn and can be freely placed almost anywhere on the battlefield.
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Empty Barrel | Medkit | Red Barrel | Molotov Cocktail | Generator | Nitrogen | Turret | Drone |
Game Info | |
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Main mechanics | Units • Status Effects • Resources • Enemies • Locations • Bus • Van • Daily Gifts • Buffs • Daily Tasks • Weather • Level Data • Star Reward |
Unit Mechanics | Unit Stats • Perks • Team Powers |
Items | Upgrade Items • Item Data • Collectibles • Skins • Resources |
Modes | Events • Skirmish • Supply Runs • Infected Metro |
Trading | Trader • Special Offers • Currencies |
Lore | Story • Blue Energy • Factions • Minor Characters |
Media | Cutscenes • Soundtrack • Changelogs |
Legacy | Roulette • Upgrade Items (Legacy) • Military Case • Old Offers |