Infected Metro

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The Infected Metro is a gauntlet-styled gamemode where players have to progress through a set of stages in rapid succession, aiming to achieve the lowest time possible for supplies. It takes place in an abandoned metro system.

It can be accessed after a player has accumulated 90 Stars. It is found in the Stage Select menu.

Gameplay

Screenshot of a Metro run

Players must select a Station from the selection screen. No resources are required to start. Each Station has three stages that must be beaten one after another. The player must fight the set onscreen amount of enemies and successfully kill them all. A counter on the top right will track the required kills. Once that is done, a player will move onto the next part. If the bus is destroyed, the player will only have to restart the current stage, not the entire Station. There is no penalty for losing besides restarting. All enemies are in set positions, and will not change their position upon restarting the stage. This makes replays predictable.

After every stage ends, the player will have their courage and rage reset, as though it were a completely new level. During a stage, additional enemies than the ones normally onscreen will appear from the right side of the stage. These enemies are not required to be killed, though most of the time it will be necessary should they stand in the way of required targets.

If a pre-placed enemy can produce more enemies (I.E. Egg, Necromancer, and Sapper), any enemies spawned from them must also be eliminated. Likewise, threats like Undead and Sergeant can only be removed from play by exhausting their revives or burning them to death. Marauders are exempt from this. As long as all marauders are killed, a stage can progress regardless if they manage to turn after death or not.

In order to play, a set deck will need to be selected. Starting at Station 5, players will be required to bring a second deck into battle. Each stage from now on will have a second "part" that requires a second deck. Neither deck can share units, so each deck must have wholly unique units. There is no option to switch decks after starting a Station, so strategy must be utilized for which units to bring.

All units gain an AI upgrade to look behind themselves incase an enemy gets behind them. They will then attempt to kill them before facing forward again. Units will also stand idle if no zombies are alive or present to kill.

Each stage has a set of rewards, consisting of Power Points and Buffs. The run can be quit at any time, and stars will be given based on the stages completed. However, the run will not be considered finished and the rewards for the selected stage will not be earned.

List of Stations

The Infected Metro has 8 set Stations. Every Station has rewards for completing each stage, consisting of Power Points and Buffs. These rewards can only be claimed once per completion.

Additionally, each station will have a set of objectives to complete, if completed the player will be rewarded with a star. These stars go towards a counter for each station, with a goal post at 3, 6 and 9 stars respectively with increasing rewards. The star rewards are always as follows:

  • 3 Stars - 100 Coins.png Coins and 5 Cash.png Cash
  • 5 Stars - 150 Coins.png Coins and 5 Cash.png Cash
  • 9 Stars - 300 Coins.png Coins and 5 Cash.png Cash

There is also a leaderboard for the quickest time to complete Station 12, with the following awards given to players:

If a player has already received the top 100 rewards, it will be instead the following:

  • Top 100 - 5,000 Coins.png Coins, 5 Red keys.png Red Keys

Station 1

Rewards

Stage 1:

  • 100 Power Points.png Power Points
  • 1 Courage Icon.png Extra Courage
  • 1 Energy Drink Icon.png Energy Drink

Stage 2:

  • 100 Power Points.png Power Points
  • 1 Courage Icon.png Extra Courage
  • 1 Fury Icon.png Fury

Stage 3:

  • 100 Power Points.png Power Points
  • 1 Energy Drink Icon.png Energy Drink
  • 1 Fury Icon.png Fury

Enemies

Stage Enemies
1 Skeleton.png 5 x3 Dark Skeleton.png 5 x3
2 Zombie.png 5 x7
3 Tipsy.png 5 x6

Station 2

Rewards

Stage 1:

  • 100 Power Points.png Power Points
  • 1 Courage Icon.png Extra Courage
  • 1 Fury Icon.png Fury

Stage 2:

  • 100 Power Points.png Power Points
  • 1 Energy Drink Icon.png Energy Drink
  • 1 Fury Icon.png Fury

Stage 3:

  • 100 Power Points.png Power Points
  • 1 Energy Drink Icon.png Energy Drink
  • 1 Courage Icon.png Extra Courage

Enemies

Stage Enemies
1 Tipsy.png 4 x2 Builder Zombie.png 7 x4
2 Firefighter.png 7 x6
3 Rifleman.png 7 x3

Station 3

Rewards

Stage 1:

  • 100 Power Points.png Power Points
  • 1 Energy Drink Icon.png Energy Drink
  • 1 Fury Icon.png Fury

Stage 2:

  • 100 Power Points.png Power Points
  • 1 Energy Drink Icon.png Energy Drink
  • 1 Courage Icon.png Extra Courage

Stage 3:

  • 100 Power Points.png Power Points
  • 1 Fury Icon.png Fury
  • 1 Courage Icon.png Extra Courage

Enemies

Stage Hazard Enemies
1 Toxic Gas Aidman.png 9 x5
2 N/A Skeleton.png 5 x6 Cop.png 9 x3
3 N/A Builder Zombie.png 5 x5 Ram.png 9 x3

Station 4

Rewards

Stage 1:

  • 100 Power Points.png Power Points
  • 1 Energy Drink Icon.png Energy Drink
  • 1 Courage Icon.png Extra Courage

Stage 2:

  • 100 Power Points.png Power Points
  • 1 Energy Drink Icon.png Energy Drink
  • 1 Fury Icon.png Fury

Stage 3:

  • 100 Power Points.png Power Points
  • 1 Fury Icon.png Fury
  • 1 Courage Icon.png Extra Courage

Enemies

Stage Enemies
1 Epidemiologist.png 6 x5 Slob.png 11 x5
2 OneArmed Soldier.png 11 x2 SoldierZombie.png 6 x3
3 PolicemanZombie.png 11 x6 Bulletproof.png 11 x6

Station 5

Rewards

All Stages:

  • 200 Power Points.png Power Points
  • 1 Energy Drink Icon.png Energy Drink
  • 1 Courage Icon.png Extra Courage
  • 1 Fury Icon.png Fury

Enemies

Stage Part Enemies
1 1 Cop.png 15 x5 MedicZombie.png 15 x1 PolicemanZombie.png 8 x4
2 Biker.png 15 x2 Robber.png 15 x5
2 1 OneArmed Soldier.png 15 x3 Sergeant.png 8 x3
2 Undead.png 6 x5 Demon.png 15 x2
3 1 Girl.png 8 x4 SWAT Zombie.png 15 x1
2 Monk.png 15 xr Rebel.png 15 x5 MedicZombie.png 15 x1

Station 6

Rewards

All Stages:

  • 200 Power Points.png Power Points
  • 1 Energy Drink Icon.png Energy Drink
  • 1 Courage Icon.png Extra Courage
  • 1 Fury Icon.png Fury

Enemies

Stage Part Hazard Enemies
1 1 Toxic Fog Paramedic.png 20 x2
2 Toxic Fog OneArmed Soldier.png 20 x2 Cop.png 10 x2
2 1 N/A Bulletproof.png 8 x5 Ram.png 20 x2
2 N/A Epidemiologist.png 20 x4 MedicZombie.png 20 x2 Slob.png 20 x2
3 1 N/A Dark Skeleton.png 20 x5 Firefighter.png 20 x6
2 N/A Skeleton.png 20 x3 Sapper.png 20 x5

Station 7

Rewards

All Stages:

  • 200 Power Points.png Power Points
  • 1 Energy Drink Icon.png Energy Drink
  • 1 Courage Icon.png Extra Courage
  • 1 Fury Icon.png Fury

Enemies

Stage Part Enemies
1 1 Cop.png 15 x2 Demon.png 30 x1
2 Aidman.png 30 x3 MedicZombie.png 30 x2 Rotten.png 30 x5
2 1 Slob.png 30 x3 PolicemanZombie.png 15 x3
2 Sapper.png 30 x3 Ram.png 30 x3
3 1 SWAT Zombie.png 15 x1 OneArmed Soldier.png 30 x2
2 Undead.png 5 x3 Big Blue.png 30 x2

Station 8

Rewards

All Stages:

  • 200 Power Points.png Power Points
  • 1 Energy Drink Icon.png Energy Drink
  • 1 Courage Icon.png Extra Courage
  • 1 Fury Icon.png Fury

Enemies

Stage Part Enemies
1 1 Bulletproof.png 20 x8 Psy.png 40 x2
2 Aidman.png 40 x5 Ram.png 40 x1
2 1 Lubber.png 40 x2 Robber.png 40 x2
2 Big Blue.png 40 x2 Prisoner.png 40 x2
3 1 Firefighter.png 40 x3 Paramedic.png 40 x2
2 Epidemiologist.png 20 x6 Demon.png 40 x1

Station 9

Rewards

All Stages:

  • 300 Power Points.png Power Points
  • 2 Energy Drink Icon.png Energy Drink
  • 2 Courage Icon.png Extra Courage
  • 2 Fury Icon.png Fury

Enemies

Stage Part Enemies
1 1 Big Blue.png 50 x2 Psy.png 25 x2
2 Putrid.png 50 x3
2 1 Egg.png 50 x2 Demon.png 50 x2
2 Cop.png 50 x4 Slob.png 50 x3
3 1 Ram.png 50 x3
2 SWAT Zombie.png 50 x2 Locust.png 25 x1

Station 10

Rewards

All Stages:

  • 300 Power Points.png Power Points
  • 2 Energy Drink Icon.png Energy Drink
  • 2 Courage Icon.png Extra Courage
  • 2 Fury Icon.png Fury

Enemies

Stage Part Hazard Enemies
1 1 Toxic Fog Paramedic.png 60 x2 Putrid.png 60 x1
2 Toxic Fog Psy.png 30 x3 Demon.png 60 x1
2 1 N/A Robber.png 60 x2 Rifleman.png 60 x1
2 N/A MedicZombie.png 30 x1 Twins.png 60 x2
3 1 N/A Crank.png 60 x1 Insectoid.png 60 x2
2 N/A Psy.png 60 x1 Slob.png 60 x3

Station 11

Rewards

All Stages:

  • 300 Power Points.png Power Points
  • 2 Energy Drink Icon.png Energy Drink
  • 2 Courage Icon.png Extra Courage
  • 2 Fury Icon.png Fury

Enemies

Stage Part Enemies
1 1 SWAT Zombie.png 35 x2 Demon.png 70 x2
2 Egg.png 70 x1 Undead.png 35 x3 Big Blue.png 70 x2
2 1 Dark Skeleton.png 35 x5 Putrid.png 70 x3
2 Warthog.png 35 x3 Locust.png 70 x2
3 1 Crank.png 60 x1 Insectoid.png 60 x2
2 Rifleman.png 70 x3 Robber.png 70 x2

Station 12

Rewards

All Stages:

  • 300 Power Points.png Power Points
  • 2 Energy Drink Icon.png Energy Drink
  • 2 Courage Icon.png Extra Courage
  • 2 Fury Icon.png Fury

Enemies

Stage Part Enemies
1 1 Crank.png 80 x1 Necromancer.png 40 x3
2 Epidemiologist.png 20 x4 Slob.png 80 x2 Big Blue.png 80 x3
2 1 MedicZombie.png 40 x2 Twins.png 80 x3
2 Blue.png 20 x3 Egg.png 40 x3 Demon.png 80 x2
3 1 Undead.png 40 x2 Putrid.png 80 x3
2 Prisoner.png 40 x4 Insectoid.png 80 x2

Ranks

Ranks are small icons that can be seen next to every player's nickname. They indicate how many times the player has managed to stay in top 100. These ranks are not only displayed in the Metro's leaderboard but in the player's event leaderboard scores and missions deck as well.

Strategy

  • Because of how fire damage can stack, Flamethrower, Red Barrel, Molotov, and Carlos (with his Special Ability unlocked) can all significantly contribute to overall DPS if used correctly.
  • For stages that include Marauders, always bring bullet-resistant units to ward off their ranged weapons.
  • The Police Team Power can provide a much needed ammo boost to many ranged units. As such, Agents with their Special Ability unlocked can be useful to save a slot in a deck.
  • Ranger's Special Ability can easily knock vulnerable enemies away to make space.
  • Most support items' preparation timers are simply too long and can be outright unusable, even with the 2/2 Jailers Team Power. But if the Jailers Team Power and the Energy Drink item may come to play, it significantly increases the rate of time, reducing the need to wait even more.
  • Builder Abby with Fury and the Hunter items can mow down many enemies that aren't resistant to bullets. Reversely, using Tactical items can help shred down enemies that do.
  • Drone can group enemies together, making them easier to target.
  • Using Builders Team Power 2/5 has a 10% chance for an extra builder to spawn and 2% chance (because of the current amount of Builders skins in the game) for one of the builders to be Builder Abby or Mechanic, which are the strongest options.
    • Using this can lead to achieve times under 150 seconds and lower.

Trivia

  • Infected Metro is the only area where two decks are used at once.
  • The Infected Metro badge is the second unique player badge added, the other being Skirmish tiers.
  • Infected Metro spawns enemies slightly different than normal missions, this causes zombies to not attack Marauders.

Gallery