Supply Runs
Supply Runs are a type of stage where players fight waves of enemies over supplies. They do not require any fuel and can be completed as many times as possible, but only yield meaningful rewards if a key is available to claim them.
Gameplay
Players are given 100 courage at the start and are allowed to place any units in their deck on a 3x3 grid. They have to fight through three waves of zombies, with the last one containing a supply drop that must be destroyed to complete the stage. If the all human units on the field are destroyed during any of the wave, the run is lost and it must be restarted.
After every wave, the player receives 25 bonus courage and any units who survived will move on to the next wave in their current condition. Additionally, there is a chance to add or reposition units before starting the next wave. Courage will not regenerate passively like in regular stages, however rage can still be obtained normally by killing zombies.
Team Powers work differently in Supply Runs and only activate when the team's units are on the field when the wave starts. Also, Carol and Private Rodriguez get a buff similar to the one they have on Skirmish, with their abilities gaining infinite starting range.
The supply drop found at the third wave functions similarly to the barricade in regular levels, but can be targeted and damaged by ranged units. However, the supply drop has a 50% ranged damage resistance to balance it out.
The final wave of a Supply Run also features an additional mechanic. Whenever a ranged unit fires their weapon or the supply drop takes damage, a 1-minute timer for a horde will appear and zombies will start spawning from the left. When the timer reaches zero, a never-ending horde of witches and armored skeletons will appear from the left, which typically results in a loss unless the supply drop is close to being destroyed.
Once the supply drop has been destroyed, the player can claim rewards using a Blue Key or Red Key, the latter providing double rewards. After claiming the rewards, they can retry the mission and obtain more supplies provided they have keys left.
List of Supply Runs
Each Location has 2 Supply Runs. One will always yield random Upgrade Items of a predetermined set and rarity, and has three difficulties that are unlocked typically by stars. The other will give fixed amounts of either Power Points or Coins.
Supply Runs are incredibly valuable as they are so far the only consistent source of upgrade items for newer players, so it is of utmost priority to save up keys for them only. Due to the extreme difficulty spikes in terms of enemy level and composition, players should study the enemy composition for proper strategy so they can easily obtain desirable items.
Location 1
Supply Run 1:
Difficulty | Sets Available | Unlock |
---|---|---|
Legendary: Military, Firefighter | 200 stars | |
Epic: Lucky Guy, Ranger | 85 stars | |
Rare: Ranger, Butcher, Startup | - |
Supply Run 2:
Location 2
Supply Run 1:
Difficulty | Sets Available | Unlock |
---|---|---|
Legendary: Scout, Gambling | 200 stars | |
Epic: Fitness, Chef | 90 stars | |
Rare: Chef, Butcher, Startup | - |
Supply Run 2:
Location 3
Difficulty | Sets Available | Unlock |
---|---|---|
Legendary: Fitness, Boss | 210 stars | |
Epic: Scout, Tactical | 95 stars | |
Rare: Tactical, Butcher, Startup | - |
Supply Run 2:
Location 4
Difficulty | Sets Available | Unlock |
---|---|---|
Legendary: Gentleman, Patriot | 220 stars | |
Epic: Gambling, Fast Food | 135 stars | |
Rare: Fast Food, Butcher, Startup | - |
Supply Run 2:
Location 5
Difficulty | Sets Available | Unlock |
---|---|---|
Legendary: Surgery, Icebreaker | 250 stars | |
Epic: Firefighter, Builder | 177 stars | |
Rare: Builder, Butcher, Startup | - |
Supply Run 2:
Location 6
Difficulty | Sets Available | Unlock |
---|---|---|
Legendary: SwissMade, Lucky Guy | 250 stars | |
Epic: Gentleman, Teenager | 222 stars | |
Rare: Teenager, Butcher, Startup | - |
Supply Run 2:
Location 7
Difficulty | Sets Available | Unlock |
---|---|---|
Legendary: Hitman, Big Boy | 332 stars | |
Epic: SwissMade, Builder | 246 stars | |
Rare: Builder, Butcher, Startup | - |
Supply Run 2:
Location 8
Difficulty | Sets Available | Unlock |
---|---|---|
Legendary: Lone Wolf, Hunter | 350 stars | |
Epic: Big Boy, Teenager | 297 stars | |
Rare: Teenager, Butcher, Startup | - |
Supply Run 2:
Strategy
Due to how limited courage is in Supply Runs, it is not recommended to use most melee units as they are susceptible to being defeated especially in the earlier waves. The main strategy is to use plenty of ranged units, preferably shotgunners and shooters with the high rate of fire perk. Keeping them all near the back will give them plenty of time to deal with incoming dangers before it reaches them.
Some Supply Runs may need different strategies due to the enemies in them. For example, Location 3 features a large number of bulletproof enemies. In this case, equipping one of the ranged units with a Tactical item set or making use of a melee unit may be necessary.
Rage items can also provide invaluable assistance whenever needed. Medkit can heal up any damaged units, and red barrel or molotov can be used to deal with bulletproof enemies or other dangers.
The final wave can pose a threat to ranged units due to the presence of fast enemies coming in from the left. However, this issue can be somewhat mitigated if you have a lot of ranged units as they can gun down the dangers before they get too close. Alternatively, having Diaz or any other high health shooter will also solve the problem in most cases.
Even though the supply drop has 50% ranged damage resistance, its large hitbox typically guarantees that ranged units, regardless of their bullet spread, will hit it. This results in the supply drop taking rapid damage from shotgunners in particular when all their pellets land.
All in all, the most reliable way to clear a supply run is to use a group of shooters and shotgunners. With the right item sets, a group of ranged units are capable of clearing all Supply Runs with ease.
Trivia
- This is the first non-event mission to use the Van.
- On difficulties beyond easy, Supply Runs can often feature late-game enemies early on, such as Crank in location 1, and Big Blue in location 4. Since Supply Runs don't use up fuel, they can be a good choice for killing certain zombies.
Game Info | |
---|---|
Main mechanics | Units • Status Effects • Resources • Enemies • Locations • Bus • Van • Daily Gifts • Buffs • Daily Tasks • Weather • Level Data • Star Reward |
Unit Mechanics | Unit Stats • Perks • Team Powers |
Items | Upgrade Items • Item Data • Collectibles • Skins • Resources |
Modes | Events • Skirmish • Supply Runs • Infected Metro |
Trading | Trader • Special Offers • Currencies |
Lore | Story • Blue Energy • Factions • Minor Characters |
Media | Cutscenes • Soundtrack • Changelogs |
Legacy | Roulette • Upgrade Items (Legacy) • Military Case • Old Offers |