Item Data
Extra Bonuses
This table displays a range of values for various stats that can appear as extras on items. It referes to the stats' starting values. It also selects a values to upgrade according to the rarity of the items, and this values same to starting values range.
Example:
You have a legendary item with a +7 Flat HP Stat, and get the maximum upgrade value in (+5~+7 Flat HP) at all four upgrades, then you will end up with a +35 Flat HP Stat (7→14→ 21→28→35). If you always get the minimum upgrade stat, you will end up with +27 Flat HP Stat (7→12→17→22→27).
Stat | Common | Rare | Epic | Legendary | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Value range | Max. value | Chance | Value range | Max. value | Chance | Value range | Max. value | Chance | Value range | Max. value | Chance | |
Flat HP | 2~4 | 8 | 7.69% | 3~5 | 15 | 7.69% | 4~6 | 24 | 7.69% | 5~7 | 35 | 7.69% |
Flat Melee DMG | 2~4 | 8 | 7.69% | 3~5 | 15 | 7.69% | 4~6 | 24 | 7.69% | 5~7 | 35 | 7.69% |
Flat Ranged DMG | 2~4 | 8 | 7.69% | 3~5 | 15 | 7.69% | 4~6 | 24 | 7.69% | 5~7 | 35 | 7.69% |
HP Percentage | 1.5~2.5 | 5 | 7.69% | 2.5~3.5 | 10.5 | 7.69% | 4.5~5.5 | 22 | 7.69% | 5.5~6.5 | 32.5 | 7.69% |
Melee DMG % | 1.5~2.5 | 5 | 3.85% | 2.5~3.5 | 10.5 | 3.85% | 4.5~5.5 | 22 | 3.85% | 5.5~6.5 | 32.5 | 3.85% |
Ranged DMG % | 1.5~2.5 | 5 | 3.85% | 2.5~3.5 | 10.5 | 3.85% | 4.5~5.5 | 22 | 3.85% | 5.5~6.5 | 32.5 | 3.85% |
Flat bonus to Crit. Chance % |
0.5~1.5 | 3 | 7.69% | 0.6~1.6 | 4.8 | 7.69% | 0.7~1.7 | 6.8 | 7.69% | 0.8~1.8 | 9 | 7.69% |
Flat bonus to Crit. DMG % |
5~15 | 30 | 7.69% | 6~16 | 48 | 7.69% | 7~17 | 68 | 7.69% | 8~18 | 90 | 7.69% |
Prepare time | 0.1~0.3 | 0.6 | 3.85% | 0.2~0.4 | 1.2 | 3.85% | 0.3~0.5 | 2 | 3.85% | 0.4~0.6 | 3 | 3.85% |
Agility | 2~4 | 8 | 7.69% | 3~5 | 15 | 7.69% | 4~6 | 24 | 7.69% | 5~7 | 35 | 7.69% |
Charisma | 8~10 | 20 | 7.69% | 11~13 | 39 | 7.69% | 14~16 | 64 | 7.69% | 19~21 | 105 | 7.69% |
Valor | 11~21 | 42 | 7.69% | 15~25 | 75 | 7.69% | 18~28 | 112 | 7.69% | 25~35 | 175 | 7.69% |
Range % | 1~3 | 6 | 7.69% | 2~4 | 12 | 7.69% | 3~5 | 20 | 7.69% | 4~6 | 30 | 7.69% |
Cost | 1 | 1 | 3.85% | 1 | 1 | 3.85% | 1 | 2 | 3.85% | 1 | 2 | 3.85% |
Max. value shown in the table refers to the theoretical maximum that the stat can get after a complete upgrade.
Item Upgrade Requirements
This table displays how many points are required to fill up the upgrade gauge, depending on the item's tier and level.
Level | Common | Rare | Epic | Legendary |
---|---|---|---|---|
1 | 9 | 14 | 19 | 23 |
2 | 11 | 17 | 22 | 28 |
3 | – | 19 | 26 | 32 |
4 | – | 47 | 63 | 79 |
5 | – | 59 | 79 | 99 |
6 | – | – | 97 | 121 |
7 | – | – | 115 | 144 |
8 | – | – | 141 | 176 |
9 | – | – | – | 237 |
10 | – | – | – | 316 |
11 | – | – | – | 416 |
12 | – | – | – | - |
Total | 20 | 156 | 562 | 1671 |
Item Recycle Values
This table displays how much points an upgraded item provides depending on its tier and level.
Level | Common | Rare | Epic | Legendary |
---|---|---|---|---|
1 | 11 | 17 | 28 | 39 |
2 | 19 | 28 | 43 | 57 |
3 | 28 | 41 | 60 | 79 |
4 | – | 57 | 81 | 105 |
5 | – | 95 | 131 | 168 |
6 | – | 142 | 195 | 247 |
7 | – | – | 272 | 344 |
8 | – | – | 365 | 459 |
9 | – | – | 447 | 600 |
10 | – | – | – | 790 |
11 | – | – | – | 1043 |
12 | – | – | – | 1376 |
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