Medic

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Medic
Regular
IF
Northerners
Scientists
Medic Sprite.png
Surgeon Lt Sprite.png
Nurse Hirsch Sprite.png
Dr. Hirsch Sprite.png

Field medic.

Skin "Nurse Hirsch" was inspired by a Reddit user u/MicrowaveSon
Main Stats
Type
Support
Rarity
Common
Health-Healing.png Health
220
Bullet-Electricity.png Ranged Damage
40
Melee.png Melee Damage
60
Fortune.png Crit. Chance
1%
Crit damage.png Crit. Damage
5%
Speed.png Speed
12
UnitPrep-Duration-Period.png Prepare Time
40s
Icon cost.png Courage Cost
35
Behavior Stats
Agility.png Agility
80
Aggression.png Aggression
100
Radius.png Detection Range
150
Agility Penalty
30%
Aggression Penalty
50%
Morale Stats
Icon charisma.png Charisma
350
Icon valor.png Valor
400
Charisma Radius
120
Abilities
Perks
AlliesHealing.png ResistanceBullets.png ResistancePoison.png
Special Ability.png Special Ability
Spawns 2 Medkits on death.
Ranged Data
Ammo Capacity
6
Firing Period
5.5s
Reloading Period
1s
Radius.png Range
100
Bullet Spread
20°
Resistances
Icon bullet resist.png Bullet
90%
Poison resist.png Poison
100%
Unlock Requirements
Price
11,000 Coins.png
Player Level
10

Emergency logo.png Medic is a field surgeon specializing in first aid and mid-range combat. She is armed with a compensated pistol and dressed in a light gray tank top, red surgical gloves, brown pants with yellow and red highlights, a brown belt with a gray buckle, knee pads, and a gray combat medic helmet. She carries a gray backpack with a red cross logo and a red pouch attached underneath.

IF logo.png Surgeon Lt (Lieutenant) is Medic's first exclusive skin. She is armed with a compensated pistol and dressed in an urban camo T-shirt with a blue insignia, a black armored vest, urban camo pants, blue surgical gloves, a black balaclava, and a blue combat medic helmet. She carries a black backpack with a red cross logo and a gray pouch attached underneath.

Northerners logo.png Nurse Hirsch is Medic's second exclusive skin. She has long brown hair with a red headband. She wears a red sweater, skirt, and carries around a brown backpack. Her gun has a small yellow accessory dangling off it. This skin can only be obtained from the Halloween Event.

Scientists logo.png Dr. Hirsch is Medic's third exclusive skin. She is armed with a yellow pistol with a compensater attached, she has her hair tied into a tail, wears a gasmask, a lab coat with a blood stain over a black shirt, a red bag on her back, blue surgical gloves, a brown belt with pouches, and black pants.

She can be unlocked for 11,000 coins after reaching player level 10.

Overview

Medic is a ranged Support, who is mainly used for her utility abilities. Her stats are average for ranged supports, with the exception of moderately long preparation time, and extremely high courage cost.

Medic fires her pistol up to 6 times at a medium rate before performing a fast reload. If approached suddenly or without ammo, she does a quick melee attack.

Medic has a unique ability to deploy a limitless amount of Medkits. Upon detecting a unit close to her who is injured, or if she is injured herself, she will reach into her backpack and toss a kit out in front of herself. She can spawn medkits before and after reloading but not while attacking. She also won't summon a new medkit if she is already getting healed by one, including those created by the player or another Medic. The full deployment animation has to be completed before her medkit functions as normal.

By default, Medic's medkits function separately from the standalone rage ability – upgrading the item will not improve Medic's own kits. Instead, they scale with her level. Medic's kits use the same healing values for all levels as the separate item. For example, a level 8 Medic will heal 11% of HP, just like a level 8 Medkit. However, if Medkit is equipped in the same deck as Medic herself, then the standalone item will override stats of the human unit. For example, if Medic is at level 30 but the rage ability is at level 15, then Medic's kits will heal as if she was at level 15 herself. This interaction also affects Medkit's special ability: if it's unlocked, then Medic's kits will also be able to remove poison from units.

Medic is immune to poison, and has 90% resistance to bullet damage. Some time after dying, she turns into a Witch.

Special Ability

Medic's special ability makes her spawn two Medkits ~1.5 seconds after her death. The kits are spawned in random positions, in a short radius around Medic's corpse. Their AoEs might overlap.

This perk greatly boosts Medic's usefulness, as it allows her to provide at least some support for her teammates, even if she failed to spawn any kits in her usual way. Even then, it doesn't help with making Medic herself be any more playable, only making it worth buying if you actively use her in any of her teams.

Also a noted action is that if there is a Medkit in the deck, the Medkit’s SA, providing true potential for non-poison resistant units.

Gameplay

Main Campaign

While Medic's design might make her look like an appealing unit, she is far from being helpful. Her very high courage cost and long preparation time end up restricting her to nothing but slow missions. In most cases, she'll be used to support ranged units against Insectoids. Players will also be forced to run Generator alongside her, so they won't need to worry about resource management too much. Yet so far, the worst part about Medic is her AI's quirkiness, which comes down to her rarely dropping Medkits when they are actually needed. Using the standalone item is a much more reliable way to support units despite its longer cooldown, since players have full control over where it should land. With the introduction of Paramedic Nancy as well, she becomes all but outclassed in standard healing, as while Nancy may not be able to group heal allies, she can revive them and follow behind them ensuring her own safety, and will not be targeted by Insectoids, not to mention she is far more effective if one is reliant on using tanky units. The only real use Medic gets is in events, where her healing abilities for groups and her resistances to certain debuffs makes her an essential pick. All in all, Medic can only be suggested for use during regular missions as a member of her teams (read below for more).

Skirmish

In League, ever since melee rushdowns became a part of its meta, Medic became completely useless. Not only does she cripple formations with her massive cost, she is unable to reliably heal anyone because of how fast paced the mode is, being very vulnerable to all the chaos and cheap deaths herself, not to mention that she isn't even useful as an attacker. To add insult to injury, she is also susceptible to most enemy ranged units' returning fire due to her combination of low health and short firing range in spite of her bullet resistance, especially to Snipers and those with high rate of fire.

Item Sets

Because of Medic's struggle with just about everything, she's unable to get a good use out of most sets. The only one that somewhat compliments her is Chef, as it allows her to provide at least a little extra support. Lucky Guy and Carbon are also viable, as they provide Medic with at least some protection, compensating for her low health. Hunter is also acceptable, but it's only really useful because of having access to legendary-tier items.

If you decide to go for an epic set, then it's important to aim specifically for a knife, a watch, and a book, meanwhile a cup should be legendary (from any other set). This way you'll provide Medic with the most health at majority of her levels. However, once she's maxed out, it's acceptable to pursue an epic cup and a legendary book instead, since these will provide Medic a roughly equal amount of health at levels 25-30.

Medic is one of the few units for whom cost reduction buffs are a necessity, due to her extreme default price. Flat buffs to health are also important, with +% health books being the best option. Her massive preparation time means a watch that decreases it is a must, meanwhile there's no need to boost her damage output.

Skins and Synergies

Medic, along with her respective skins, is part of three teams: Emergency, Internal Forces, Northerners and Scientists.

Name Medic Surgeon Lt Nurse Hirsh
Dr. Hirsh
Skin Medic Sprite.png Surgeon Lt Sprite.png Nurse Hirsch Sprite.png Dr. Hirsch Sprite.png
Unlock Req. Player Lvl. 10
11,000 Coins.png
300 Cash.png /
5000 classs=pixelated
Obtain via gacha during
Halloween Event
300 Cash.png /
5000 classs=pixelated
Team Emergency logo.png
Emergency
IF logo.png
IF
Northerners logo.png
Northerners
Scientists logo.png
Scientists

In all of the above teams, Medic is a below-average option, and is mostly relevant because of her medkit spawning ability.

In Emergency, Medic can be used in 3/3 power builds to provide a major damage buff. She sees most use there with her special unlocked, and used in tandem with Paramedic Nancy, since she can revive units. However, she will also slow down the deck's pace, limiting missions where such builds are viable. Instead, she works better in 5/5 decks, thanks to the health buff provided by the power. She doesn't crutch on her SA as much in those builds, and can be resorted strictly to situations where the 3/3 buff is needed, since it's likely there will be many emergency units on field as is.

For the IF, Surgeon doesn't work nearly as well, since their unit rotation is already very poor. She can be used to some extent with the 2/2 or 3/3 powers, but the latter requires also using the standalone Medkit that often yields more consistent results without her. Additionally, as Medkit's healing values aren't high, she won't be able to exploit the 5/5 either.

With Northerners, Hirsch is again not useful. Because her offensive performance is lacking, the 2/2 and 3/3 powers are practically irrelevant. Although, she can still be used to backup other ranged units like Lester and Sonya and keep their damage-based powers active. Meanwhile, the 5/5 power is completely useless, as it does not compensate her massive cost properly.

Trivia

  • Before update 3.0.0, there existed a bug that made level 0 Medic copy the healing power of the standalone Medkit, instead of healing only 3 HP like intended.
  • Since the International Red Cross emblem (red cross on white background) is protected by international treaties under the Geneva Conventions, Medic uses a reversed coloration for the logo on her helmet. However, this makes it resemble the flag of Switzerland instead.
    • In the past, Medic's Surgeon Lt skin used the standard coloration for the Red Cross symbol on her helmet. This would be corrected in update 4.0.3.
  • Medic's N8urse Hirsch skin is inspired by u/MicrowaveSon's post.
    • The skin was originally designed for Pepper.
    • The "Nurse Hirsh" skin itself parodies Mabel Pines from Gravity Falls, while the name is inspired from Alex Hirsh, the creator of Gravity Falls.
  • Medic's Dr. Hirsch skin is inspired by u/MicrowaveSon's post.
  • Despite being a unit without a gasmask like Dr. Kane, she has poison resistance. This is possibly due to her medkits, but it is entirely unknown.
    • This would later be changed with the introduction of Dr. Hirsch, whom has a gas mask, but all the other 3 skins Medic has do not have a gas mask, which therefore still remains questionable.

Gallery