Medic

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Medic
Emergency
IF
Northerners
Scientists
Medic Sprite.png
Surgeon Lt Sprite.png
Nurse Hirsch Sprite.png
Dr. Hirsch Sprite.png

Field Medic.

Skin "Nurse Hirch" was inspired by a Reddit user u/MicrowaveSon

Skin "Dr. Hirsch" was inspired by a Reddit user u/MicrowaveSon
Main Stats
Type
Rarity
Common
Health-Healing.png Health
220
Bullet-Electricity.png Ranged Damage
40
Melee.png Melee Damage
60
Melee.png Melee Damage (crit.)
63
Fortune.png Crit. Chance

0% (ranged)

1% (melee)
Crit damage.png Crit. Damage
5%
Speed.png Speed
12
UnitPrep-Duration-Period.png Prepare Time
40s
Icon cost.png Courage Cost
35
Behavior Stats
Agility.png Agility
80
Aggression.png Aggression
100
Radius.png Detection Range
100
Agility Penalty
50%
Aggression Penalty
30%
Priority Targets
Morale Stats
Icon charisma.png Charisma
350
Icon valor.png Valor
400
Charisma Radius
  • 120 (in front of it)
  • 120 (behind it)
Abilities
Perks
AlliesHealing.png ResistanceBullets.png ResistancePoison.png
Ability Cooldown
40s
Activation Chance
100%
Special Ability.png Special Ability
Spawns 2 Medkits on death.
Radius.png Melee Range
18
Ranged Data
Ammo Capacity
6
Firing Period
5.5s
Reloading Period
1s
Accuracy.png Accuracy
82.9%
Radius.png Range
100
Projectile Spread
20°
Projectile Speed
1000
Projectile Max Distance
350
Projectiles Per Shot
1
Resistances
Icon bullet resist.png Ranged
90%
Unlock Requirements
Price
11,000 Coins Icon.png
Player Level
10
Internal Data
Internal Name
h_medic
Internal Weapon
Pistol

Not to be confused with Medic (Zombie).

Emergency logo.png Medic is a field surgeon specializing in first aid and mid-range combat. She is armed with a compensated pistol and dressed in a light gray tank top, red surgical gloves, brown pants with yellow and red highlights, a brown belt with a gray buckle, knee pads, and a gray combat medic helmet. She carries a gray backpack with a red cross logo and a red pouch attached underneath.

Internal Forces logo.png Surgeon Lt (Lieutenant) is Medic's first exclusive skin. She is armed with a compensated pistol and dressed in an urban camo T-shirt with a blue insignia, a black armored vest, urban camo pants, blue surgical gloves, a black balaclava, and a blue combat medic helmet. She carries a black backpack with a red cross logo and a gray pouch attached underneath.

Northerners logo.png Nurse Hirsch is Medic's second exclusive skin. She has long brown hair with a red headband. She wears a red sweater, skirt, and carries around a brown backpack. Her gun has a small yellow accessory dangling off it. This skin can only be obtained from the Halloween Event.

Scientists logo.png Dr. Hirsch is Medic's third exclusive skin. She is armed with a yellow pistol with a compensater attached, she has her hair tied into a tail, wears a gasmask, a lab coat with a blood stain over a black shirt, a red bag on her back, blue surgical gloves, a brown belt with pouches, and black pants.

She can be unlocked for 11,000 coins after reaching player level 10.

Overview

Medic is a ranged Support, who is mainly used for her utility abilities. Her stats are average for ranged supports, with the exception of moderately long preparation time, and extremely high courage cost.

Medic fires her pistol up to 6 times at a medium rate before performing a fast reload. If approached suddenly or without ammo, she does a quick melee attack. Her primary priority is combat; she will only use her healing ability when she is not actively engaging an enemy target within her 100 unit vision range.

Medic has a unique ability to deploy a limitless amount of Medkits. When not in combat, she will automatically toss a medkit if all of the following conditions are met:

  1. An ally within her 105 unit heal range is injured (including herself).
  2. There is not already another medkit within 105 units of her position.

This applies to medkits thrown by other Medics or placed by the player. She can spawn medkits before and after reloading but not while aiming, shooting, or during her attack cycle. The full deployment animation has to be completed before her medkit functions as normal.

By default, Medic's medkits scale with her own level and is functionally identical to an equal-level Medkit, even if Medkit itself is not included in the deck. If players happen to have both, Medkit's level takes priority. This interaction also affects Medkit's special ability: if it's unlocked, then those spawned by Medic will also inherit it and remove poison DOT on affected units.

Medic is immune to poison, and has 90% resistance to bullet damage. Some time after dying, she turns into a Witch.

Special Ability

Medic's special ability makes her spawn two Medkits around 1.5 seconds after her death. The kits are spawned in random positions, in a short radius around Medic's corpse. Their AoEs might overlap. They follow the same behavior as mentioned above.

This perk greatly boosts Medic's usefulness, as it allows her to provide at least some support for her teammates, even if she failed to spawn any kits in her usual way. Even then, it doesn't help with making Medic herself be any more playable, only making it worth buying if you actively use her in any of her teams.

Gameplay

Main Campaign

While Medic's design might make her look like an appealing unit, she is far from being helpful. Her very high courage cost and long preparation time end up restricting her to nothing but slow missions. In most cases, she'll be used to support ranged units against Insectoids. Players will also be forced to run Generator alongside her, so they won't need to worry about resource management too much. Yet so far, the worst part about Medic is her AI's quirkiness, which comes down to her rarely dropping Medkits when they are actually needed. Using the standalone item is a much more reliable way to support units despite its longer cooldown, since players have full control over where it should land. With the introduction of Paramedic Nancy as well, she becomes all but outclassed in standard healing, as while Nancy may not be able to group heal allies, she can revive them and follow behind them ensuring her own safety, and will not be targeted by Insectoids, not to mention she is far more effective if one is reliant on using tanky units. The only real use Medic gets is in events, where her healing abilities for groups and her resistances to certain debuffs makes her an essential pick. All in all, Medic can only be suggested for use during regular missions as a member of her teams (read below for more).

Skirmish

In League, ever since melee rushdowns became a part of its meta, Medic became completely useless. Not only does she cripple formations with her massive cost, she is unable to reliably heal anyone because of how fast paced the mode is, being very vulnerable to all the chaos and cheap deaths herself, not to mention that she isn't even useful as an attacker. To add insult to injury, she is also susceptible to most enemy ranged units' returning fire due to her combination of low health and short firing range in spite of her bullet resistance, especially to Snipers and those with high rate of fire.

Item Sets

Because of Medic's struggle with just about everything, she's unable to get a good use out of most sets. The only one that somewhat compliments her is Chef, as it allows her to provide at least a little extra support. Lucky Guy and Carbon are also viable, as they provide Medic with at least some protection, compensating for her low health. Hunter is also acceptable, but it's only really useful because of having access to legendary-tier items.

If you decide to go for an epic set, then it's important to aim specifically for a knife, a watch, and a book, meanwhile a cup should be legendary (from any other set). This way you'll provide Medic with the most health at majority of her levels. However, once she's maxed out, it's acceptable to pursue an epic cup and a legendary book instead, since these will provide Medic a roughly equal amount of health at levels 25-30.

Medic is one of the few units for whom cost reduction buffs are a necessity, due to her extreme default price. Flat buffs to health are also important, with +% health books being the best option. Her massive preparation time means a watch that decreases it is a must, meanwhile there's no need to boost her damage output.

Skins and Synergies

Medic, along with her respective skins, is part of four teams: Emergency, Internal Forces, Northerners and Scientists.

Skin Sprite Team Unlock
Req.
Medic Medic Sprite.png Emergency logo.pngEmergency Available when
unit is obtained
Surgeon Lt Surgeon Lt Sprite.png Internal Forces logo.pngInternal Forces 300 Greens Icon.png /
5000 Skin Tokens Icon.png
Nurse Hirsch Nurse Hirsch Sprite.png Northerners logo.pngNortherners Obtain via gacha
during Halloween Event
Dr. Hirsch Dr. Hirsch Sprite.png Scientists logo.pngScientists 300 Greens Icon.png /
5000 Skin Tokens Icon.png

In all of the above teams, Medic is a below-average option, and is mostly relevant because of her medkit spawning ability that is still of questionable utility.

In Emergency, Medic can be used in 3/3 power builds to provide a major damage buff. She sees most use there with her special unlocked, and used in tandem with Paramedic Nancy, since she can revive units. However, she will also slow down the deck's pace, limiting missions where such builds are viable. Instead, she works better in 5/5 decks, thanks to the health buff provided by the power. She doesn't crutch on her SA as much in those builds, and can be resorted strictly to situations where the 3/3 buff is needed, since it's likely there will be many emergency units on field as is.

For IF, Surgeon doesn't work nearly as well, since their unit rotation is already very poor. She can be used to some extent with the 2/2 or 3/3 powers, especially since the 2/2 grants Medkit additional supportive capabilities, but the latter requires using the standalone Medkit that often yields more consistent results without her. The same can be said for the 5/5, because increasing Medkit's lifetime often matters none when Medic is in play if she can just toss a new one.

With Northerners, Hirsch is again not useful. Because her offensive performance is lacking, the 2/2 and 3/3 powers are practically irrelevant. Although, she can still be used to backup other ranged units like Lester and Sonya and keep their damage-based powers active. Meanwhile, the 5/5 power is completely useless, as it does not compensate her massive cost properly.

For Scientists, Medic is not viable at all, simply because putting a coherent team with them is already difficult, especially with such a terrible unit. Losing Medic is too punishing for the 3/3 power to be worth it, there are cheaper fillers for the 2/2 and superior attackers for the 5/5. It certainly doesn't help that many of the viable units have immunity to either Poison, Fire or both, meaning she can't even be used to heal off damage inflicted by status effects.

Bugs

  • Dr. Hirsch is the only skin affected by the update where Medic gained a Medkit deploy boost.
    • The only way to see the speed faster is by using Dr. Hirsch, or going into the Unit's skins, pressing the left arrow until it's on Dr. Hirsch, and then switching back to her main skin.
    • Upon being on her Northerners skin (Nurse Hirsch) and then switching to Dr. Hirsch, the same speed as all of her other skins have will show on the skin.

Trivia

  • Before update 3.0.0, there existed a bug that made level 0 Medic copy the healing power of the standalone Medkit, instead of healing only 3 HP like intended.
  • Since the International Red Cross emblem (red cross on white background) is protected by international treaties under the Geneva Conventions, Medic uses a reversed coloration for the logo on her helmet. However, this makes it resemble the flag of Switzerland instead.
    • In the past, Medic's Surgeon Lt skin used the standard coloration for the Red Cross symbol on her helmet. This would be corrected in update 4.0.3.
  • Medic's Nurse Hirsch skin is inspired by u/MicrowaveSon's post.
  • Medic's Dr. Hirsch skin is inspired by u/MicrowaveSon's post.
  • In a developer Q&A, it was revealed that Medic and Dr. Kane have background experience dealing with toxins that helped them develop a resistance.
  • Many of Medic's sprites and animations are recycled from Pepper.

Gallery