She can raise anyone from the dead

Health
540

Melee Damage
90

Fire Damage
3000 (electric discharge)

Crit. Chance
10%

Crit. Damage
5%

Speed
- 16 (normal)
- 20 (running towards a corpse)

Prepare Time
45

Courage Cost
30
Agility
60
Aggression
85
Detection Range
80
Charisma
700
Valor
800

Special Ability
Units don't turn into zombies after re-animation
Price
30,000

Paramedic Nancy is an emergency triage professional with a blue defibrillator bag and dressed in a red paramedic uniform with yellow reflective strips, white gloves, a gray face mask, and a face shield with a black head strap and red accents. Her hair is wrapped in a bun on the back of her head. When healing, she takes out a syringe filled with a blue liquid. When reviving, she takes out a pair of defibrillators.
Nancy is Paramedic Nancy's first exclusive skin. She is armed with a red defibrillator bag and dressed in a dark grey longsleeve sweater top with a medic patch on the left sleeve, urban camo pants, blue medical gloves, a light grey beanie and a tactical headset.
Nurse Nancy is Paramedic Nancy's second exclusive skin. She is armed with a green defibrillator bag and dressed in a gray shirt, a brown short-sleeved jacket, blue pants, brown boots, and a yellow, brown, and white baseball cap. Her hair is now free-flowing.
She can be unlocked for 30,000 coins after reaching player level 18.
Overview
Nancy is a melee Support unit, who is mainly focused on her supportive abilities. She has high courage cost and preparation time, but also high health and movement speed. Nancy's damage is low, and her attack speed is sluggish. She has no unique animation for critical swings.
If Nancy detects a damaged unit on the battlefield, she will run towards them and heal them by giving medicine shots. Each injection lasts for ~0.6 sec., and heals the target for 10% of their maximum HP. The healing amount is rounded down. Nancy will stop healing the patient only after they reach full health. These injections can't extinguish fire or cure poison, which means that Nancy can get stuck healing the same unit if they are affected by either of those debuffs. Nancy can't heal herself if she gets damaged.
If Nancy detects a corpse of a unit, she will rush towards it at higher speed than normal while holding defibrilators. Upon reaching the body, she will resurrect the fallen unit with them having 50% of their max HP. There are no special revival animations, and the unit will act as if they got spawned from the bus after getting revived. If a unit died relatively close to Nancy, she will run towards them at a slower speed than usual.
Nancy won't be able to revive units if they explode or immediately turn into zombies upon death. She also can't revive the same instance of a unit more than once. Mechanic's sledgehammer and Private Rodriguez's throwing knife will become available for use again after they get revived, but Dr. Miller's mine and Builder Abby's machinegun don't.
Nancy's AI has the following action priority, from most to least important:
- Revive detected corpses;
- Heal detected units that have less than 100% HP;
- Fight enemies.
Nancy's melee attack knocks enemies back. Upon death, she will immediately turn into EMT, causing a lightning strike that deals 300 fire damage in a small area around her.
Nancy's list of prioritized enemies doesn't include any of the typical targets. Instead, she will only target EMTs, should there be any on the battlefield.
Special Ability
Nancy's special ability prevents any unit that was revived by her from turning into a zombie after their second death.
If you are using Nancy frequently, then this ability acts as a good investment, since it ensures that friendly units won't have to fight more zombies on their way, allowing them to focus on any existing threats. It also removes the need to burn corpses, allowing to use the likes of Red Barrel a bit less sparringly.
Gameplay
Main Campaign
In many ways, Nancy can be considered the best support in the game thanks to her versatility and AI complexity which, combined with the ability to knock the enemy back on regular attacks, high health and very fast movement speed, grants her a significantly longer lifespan than any other human unit in the game. Her versatility is demonstrated through her healing capability and ability to revive any human unit, as the former can keep strong, expensive melee units or important ranged units alive for much longer, while the latter can potentially save the resources spent and possibly become a game changer in certain situations. This makes her useful in most missions once she is available to hire.
However, such benefits don't come without a catch. Nancy's courage cost is high, making the use of Generator almost necessary. Her preparation time is long, which can be a deal breaker in decks that revolves around fast and aggressive advances, over a slow and methodical offensive plan. To make things worse, once she is killed she will summon a lightning bolt from the sky, dealing significant fire damage and killing any surrounding friendly human units within a short range (though this affects enemies as well), before immediately turning into into a EMT (quicker than even Saw) afterwards. Since she seeks to heal units, which results in her staying close to friendlies, this can prove to be disaster, as it can potentially ruin the mission completion progress. And since she turns practically instantly. Players early on are advised to keep Paramedic Nancy alive at all costs, in order to prevent her from becoming an EMT which can be devastating. She is also somewhat discouraged to bring along in missions that regularly spawn Energy Spheres, since the units, or herself, will be instantly turned into a zombie, rendering her revival perk useless.
Both Medic and Paramedic Nancy have the ability to heal units. Medics can provide large scale healing in a bigger radius, as well as helpful cover fire for units using their pistols. Paramedic Nancy's revive ability is extremely useful to the team and her healing is more effective on a singular unit. Players should consider which unit best fits their play style, or the deck that they are using to pick the units they wish to use. Medic works better in faster decks aimed at rushing the level, while Paramedics best fits a slower play style. While both units can be combined in a deck to maximize healing abilities, this is not recommended due to their expensive courage costs, especially Medic. If the player wish to maximize Paramedic Nancy's survivability, it is better to bring Medkit instead of the one who summons it.
Skirmish
In League, Nancy can be a very useful unit, her high base health allows her to survive running between units and reviving/healing them, her revival ability is extremely powerful and can revive important units such as Sniper Polina. This in turn can give a leg up in a match which can seemingly be lost due to an early death of an important unit. It is also extremely useful for Nancy to heal bullet-resistant units during League battles, so that they can continue to absorb incoming fire and take damage from piercers such as Shotgunners. However, in most engagements alone Nancy will not come out on top due mainly to her low damage and swing speed V.S. faster swinging melee users, or ranged units. You can avoid this by placing her as far back as possible and behind other units. That way she will hide behind these units, avoid damage, and be able to heal them, while avoiding the front lines for as long as possible.
Nancy’s main drawbacks are cost, preparation time, and casting a lightning bolt upon death that can take out friendly units. However, she is a very good unit overall, and will be a benefit to be any deck.
Item Sets
Acting almost purely as a healer, Nancy is perhaps the only unit in the game who is unable to have item bonus-focused builds, since so many of them are damage oriented. She can only properly benefit from sets with passive, protective bonuses, or those that are able to help her team in any way.
Thanks to her AI complexity which grants her a very long lifespan, Chef set is a great option, allowing other humans on the field to deal more damage. If you want to increase her survivability, Fast Food is a great overall pick. Boss is the only legendary set that accentuates Nancy's supportive role, and is an alright choice, even despite Nancy's long preparation time. Lucky Guy can serve as an alternative to Fast Food, trading ~10% extra health for an ability to survive a lethal strike, which is especially useful considering how dangerous Nancy's on-death blast is.
Nancy is one of the rare cases where offensive-oriented builds are ineffective, since she almost never participates in direct combat. This is accentuated by her low damage and very slow attack speed, making any buffs to raw damage and criticals redundant. Instead, +% health books are the right choice, which is supported by her high base health. As with most melee units, it's recommended to give her a prep. time watch and pursue agility through extra buffs, especially since Nancy's healing AI doesn't rely on this stat in the first place. Nancy is also one of the few units for whom cost reduction is advised to be deliberately pursued, since -7 to -8 decrease makes her more accessible, and as a result exponentially more useful.
If you decide to equip Nancy with either of the epic sets, then it's important to pursue specifically cups, knives, and books, meanwhile the watch should be legendary, lest you risk making her difficult to send out. However, going for an epic watch and a legendary health book is also an option, if you really want to accentuate Nancy's potential for moderate tankiness.
Skins and Synergies
Paramedic Nancy, along with her respective skins, is part of the following teams: Emergency, Marines, and Rednecks.
Name
|
Paramedic Nancy
|
Nancy
|
Nurse Nancy
|
Skin
|
|
|
|
Unlock Req.
|
Player Lvl. 18 30,000
|
300 / 5000
|
300 / 5000
|
Team
|
Emergency
|
Marines
|
Rednecks
|
In all of her teams, Nancy is always a great choice. She is one of the few units on the Emergency team who benefits from the 2/2 power since it makes her on-death lightning attack less dangerous. The 5/5 is also very beneficial for her survivability thanks to her good base health. However, the 3/3 power is somewhat impractical since it is redundant to bring the Medkit along with Nancy, unless you are using a specific build that's focused on the synergy itself.
In the Marines, Nancy is a good choice overall, since there's zero harm in pairing Private Rodriguez with her instead of any of the ranged units. While she only benefits from the 5/5 synergy—which is also not very useful for Nancy as a support—having her on the team still proves to be a great idea, at least in comparison to some of the weaker marines, like Scout.
In Rednecks, Nancy is a generally great option too, since her revival perk allows her to increase the total amount of courage packs the team spawns. This goes about all of the team's tiers, including 2/2 where she can be safely paired with Redneck himself.
Trivia
- Nancy is referred to as "Paramedicvolt" in the game's files.
- Once Nancy stops to treat a unit, that unit is guaranteed to receive her healing, regardless of how far they will "run away" from her, should that happen.
- Not counting Pepper and Ranger's dodges, and not counting Dr. Kane being able to step back, Nancy is the only unit who is able to naturally turn around and walk backwards outside of being hit from behind, Supply Runs, and Skirmish.
- Paramedic Nancy's blue defibrillator bag used to include a symbol of a red cross on a white background. This makes it resemble the International Red Cross emblem, thus being in violation of the Geneva Conventions as it is a symbol protected under its treaties. This would be fixed in update 4.0.3, using a reversed coloration.
- A similar-looking blue bag with the same symbol can also be found on the IF skin background.
- Paramedic Nancy is one of the three entities to immediately turn upon death. She shares this distinction with Saw and Crazy.
Gallery
Paramedic Nancy seen in Update 3.3.0 trailer along with other added units.
Paramedic Nancy's resurrection animation
Promotional artwork depicting Soldier, Nancy, Glenn Pines, Pepper and Swat.
Spritework of Nurse Nancy and
Soldier facing against a horde of zombies.
Promotional Artwork of Nurse Nancy,
Swat and many zombies behind.