Paramedic Nancy

From Dead Ahead Wiki
Jump to navigation Jump to search
Paramedic Nancy
Regular
Marines
Rednecks
Paramedic Nancy Sprite.png
Nancy Sprite.png
Nurse Nancy Sprite.png
She can raise anyone from the dead
Main Stats
Type Support
Rarity Common
Health-Healing.png Health 54
Melee.png Melee Damage 9
Fire.png Fire Damage 300 (electric discharge)
Fortune.png Crit. Chance 10%
Crit damage.png Crit. Damage 5%
Speed.png Speed 16
UnitPrep-Duration-Period.png Prepare Time 45
Icon cost.png Courage Cost 30
Special
  • Healing: 10% of max HP
Behavior Stats
Agility.png Agility 60
Agility.png Aggression 85
Radius.png Detection Range 80
Agility Penalty 10%
Aggression Penalty 10%
Morale Stats
Icon charisma.png Charisma 700
Icon valor.png Valor 800
Charisma Radius 120
Abilities
Perks AlliesHealing.png Revive.png Knockback.png
Special Ability.png Special Ability Units don't turn into zombies after re-animation
Unlock Requirements
Price 30000Coins.png
Player Level 13

Emergency logo.png Paramedic Nancy is an emergency triage professional with a blue defibrillator bag and dressed in a red paramedic uniform with yellow reflective strips, white gloves, a gray face mask, and a face shield with a black head strap and red accents. Her hair is wrapped in a bun on the back of her head. When healing, she takes out a syringe filled with a blue liquid. When reviving, she takes out a pair of defibrillators.

Marines logo.png Nancy is Paramedic Nancy's first exclusive skin. She is armed with a red defibrillator bag and dressed in a dark grey longsleeve sweater top with a medic patch on the left sleeve, urban camo pants, blue medical gloves, a light grey beanie and a tactical headset.

Rednecks logo.png Nurse Nancy is Paramedic Nancy's second exclusive skin. She is armed with a green defibrillator bag and dressed in a gray shirt, a brown short-sleeved jacket, blue pants, brown boots, and a yellow, brown, and white baseball cap. Her hair is now free-flowing.

She can be unlocked for 30,000 coins after reaching player level 13.

Functionality

Basics

Nancy is a support unit, meaning that she provides assistance to her teammates with special abilities and/or by dealing extra damage.

Paramedic Nancy boasts significant stats for a support, with high health, fast movement speed, and towering Charisma and Valor. However, these are offset by her meager damage, average Agility, high courage cost and a long preparation time. She attacks very slowly, both regular and critical.

Upon death, Nancy will immediately turn into EMT, causing a lightning strike that deals 300 fire damage in a small area around her.

Perks and Abilities

Nancy's melee attack knocks enemies back.

Nancy can heal any friendly human units on the field endlessly, excluding herself but including other copies of her, for 10% of their maximum health, rounded to the nearest integer. For example, a non-upgraded Soldier at 130 base health would heal 13 health each time while a fully upgraded Gunslinger with 57 max base health would only heal 6 health. Her healing animations are relatively quick and the unit gets patched up even if they moved around. In ideal conditions, she can quickly heal a damaged unit back to full, but typically most units do not live long enough to fully benefit from it. Her healing can become inefficient if her target is surrounded or up against highly damaging enemies. While she can help stave off poison and fire damage for units affected by Epidemiologist/Slob/Rebel, fire lasts until it is extinguished, while poison cannot be removed at all. Nancy isn't resistant to both, so use her with caution.

Nancy has the ability to revive dead units on the ground. Taking out her defibrillators, she can quickly resuscitate anyone that dies as long as their corpse is still intact and have not yet turned. Nancy cannot revive a unit if their corpse is burning, or if they explode on death. She also cannot revive the exact same unit more than once. Units are revived with half of their health by default, but can easily recover the rest with other sources of healing. Additionally, some abilities get reset such as Mechanic's sledgehammer or Private Rodriguez's throwing knife. This can be extremely powerful, as very important units can be brought back up quickly before they manage to turn into a zombie, or bring back key units and extend their usefulness. While attempting to revive a unit, her move speed will increase slightly. With extremely precise timing, it is possible for Nancy to even revive Saw (if he is killed while very close to Nancy) before his immediate transformation. Nancy is not able to revive other copies of herself since her transformation occurs instantly.

Builder Abby and Dr. Miller will always be resurrected without their special abilities. Abby will always be revived in her melee form, while Dr. Miller will only hold a pistol and never have his claymore mine.

Nancy has unique AI with different priorities than any other unit in the game, centered around friendly human units, with the following list orders from lowest to highest:

  • When there is no knocked out friendly human unit and with their health percentage lower than 100%, Nancy behaves like a normal melee unit, attacking by bashing with her bag.
  • When there is a friendly human unit with their health percentage lower than 100%, Nancy will stop attacking the enemy and approach the said unit to heal them. She will heal the said unit until their health is fully restored, during which she will not switch to other target if the other human units get injured. If there is more than one injured friendly human unit, she will prioritize the one closest to her.
  • When there is a knocked out friendly human unit, Nancy stops whatever she is doing at the time, taking out her defibrillator to revive them and moves at an increased speed. Should there be more than one knocked out friendly human unit, she will prioritize the one closest to her.

At level 13, Nancy's special ability can be unlocked, preventing any revived units from turning into zombies if they have been killed again. While redundant on some cases (TMF units/Specops/College team 2/2), it sees great universal utility, neutralizing any dangerous on-death transformations an important unit may have, particularly Builder Abby (who is fragile and transforms into an Insectoid equivalent, bane of all ranged units), Turbo/Sonya/Medic (the dreaded Witch), Dr. Norman (Slob with a poisonous death explosion), Chopper (a durable Ram) and Guard (an annoying Undead with four revives). Even setting these aside, shutting down transformations is always beneficial since it ensures friendly units will not have to fight more zombies on their way, allowing them to instead focus on any existing threats. It also rids the need to burn them with a Red Barrel or Molotov Cocktail. With next to no downsides and a significant overall impact, it is a safe investment.

Gameplay

Main Campaign

In many ways, Nancy can be considered the best support in the game thanks to her versatility and AI complexity which, combined with the ability to knock the enemy back on regular attacks, high health and very fast movement speed, grants her a significantly longer lifespan than any other human unit in the game. Her versatility is demonstrated through her healing capability and ability to revive any human unit, as the former can keep strong, expensive melee units or important ranged units alive for much longer, while the latter can potentially save the resources spent and possibly become a game changer in certain situations. This makes her useful in most missions once she is available to hire.

However, such benefits don't come without a catch. Nancy's courage cost is high, making the use of Generator almost necessary. Her preparation time is long, which can be a deal breaker in decks that revolves around fast and aggressive advances, over a slow and methodical offensive plan. To make things worse, once she is killed she will summon a lightning bolt from the sky, dealing significant fire damage and killing any surrounding friendly human units within a short range (though this affects enemies as well), before immediately turning into into a EMT (quicker than even Saw) afterwards. Since she seeks to heal units, which results in her staying close to friendlies, this can prove to be disaster, as it can potentially ruin the mission completion progress. And since she turns practically instantly. Players early on are advised to keep Paramedic Nancy alive at all costs, in order to prevent her from becoming an EMT which can be devastating. She is also somewhat discouraged to bring along in missions that regularly spawn Energy Spheres, since the units, or herself, will be instantly turned into a zombie, rendering her revival perk useless.

Both Medic and Paramedic Nancy have the ability to heal units. Medics can provide large scale healing in a bigger radius, as well as helpful cover fire for units using their pistols. Paramedic Nancy's revive ability is extremely useful to the team and her healing is more effective on a singular unit. Players should consider which unit best fits their play style, or the deck that they are using to pick the units they wish to use. Medic works better in faster decks aimed at rushing the level, while Paramedics best fits a slower play style. While both units can be combined in a deck to maximize healing abilities, this is not recommended due to their expensive courage costs, especially Medic. If the player wish to maximize Paramedic Nancy's survivability, it is better to bring Medkit instead of the one who summons it.

Skirmish

In League, Nancy can be a very useful unit, her high base health allows her to survive running between units and reviving/healing them, her revival ability is extremely powerful and can revive important units such as Sniper Polina. This in turn can give a leg up in a match which can seemingly be lost due to an early death of an important unit. It is also extremely useful for Nancy to heal bullet-resistant units during League battles, so that they can continue to absorb incoming fire and take damage from piercers such as Shotgunners. However, in most engagements alone Nancy will not come out on top due mainly to her low damage and swing speed V.S. faster swinging melee users, or ranged units. You can avoid this by placing her as far back as possible and behind other units. That way she will hide behind these units, avoid damage, and be able to heal them, while avoiding the front lines for as long as possible.

Nancy’s main drawbacks are cost, preparation time, and casting a lightning bolt upon death that can take out friendly units. However, she is a very good unit overall, and will be a benefit to be any deck.

Item Sets

Acting almost purely as a healer, Nancy is perhaps the only unit in the game who is unable to have item bonus-focused builds, since so many of them are damage oriented. She can only properly benefit from sets with passive, protective bonuses, or those that are able to help her team in any way.

Thanks to her AI complexity which grants her a very long lifespan, Chef set is a great option, allowing other humans on the field to deal more damage. If you want to increase her survivability, Fast Food is a solid option, although such approach also requires pursuing as many extra buffs to health as possible, since FF is capped at epic tier. Boss is the only legendary set that accentuates Nancy's supportive role, and is an alright choice, even despite her moderately long preparation time.

Nancy is one of the rare cases where offensive-oriented builds are ineffective, since she almost never participates in direct combat. This is accentuated by her low damage and very slow attack speed, making any buffs to raw damage and criticals redundant. Instead, +% health books are the right choice, which is supported by her high base health.

As with most melee units, it's recommended to give her a prep. time watch and pursue agility through extra buffs instead. Nancy is also one of the few units for whom cost reduction is advised to be deliberately pursued, since -7 to -8 decrease makes her more accessible, and as a result exponentially more useful.

If you decide to equip Nancy with either of the epic sets, then it's important to pursue specifically cups, knives, and watches, meanwhile the book should be legendary. However, if she is underlevelled then you need to pursue a legendary cup and an epic book instead. In both scenarios, you will provide her with the highest increase to health possible.

Skins and Synergies

Paramedic Nancy, along with her respective skins, is a part of the following teams: Emergency, Marines and Rednecks.

Name Paramedic Nancy Nancy Nurse Nancy
Skin Paramedic Nancy Sprite.png Nancy Sprite.png Nurse Nancy Sprite.png
Unlock Req. - 300 money 300 money
Team Emergency logo.pngEmergency Marines logo.png Marines Rednecks logo.png Rednecks

In all the teams above, Nancy is always a great choice. She is one of the few units on the Emergency team who benefits from the 2/2 power, since it makes her on-death lightning attack less dangerous. The 5/5 is also very beneficial for her survivability thanks to her good base health. However, the 3/3 power is somewhat impractical since it is redundant to bring the Medkit along with Nancy, unless you are using a specific build that's focused on the synergy itself.

In Marines, Nancy is a perfect choice overall, since there's zero harm in pairing Private Rodriguez with her instead of any of the ranged units. Meanwhile, she is one of the few units on the team who is able to benefit from the 3/3 and 5/5 powers, ensuring that she will attack without pausing and chase down the knocked out friendlies as soon as she detects them.

In Rednecks team, Nancy is a generally great choice too, since her revival perk allows her to increase the total amount of courage packs the team spawns. This goes about all of the team's tiers, including 2/2 where she can be safely paired with Redneck himself.

Level Stats

Base Stat Upgrades
Level Health Melee Damage
0 54 9
1 59 10
2 65 11
3 72 12
4 79 13
5 87 14
6 96 16
7 105 18
8 116 19
9 127 21
10 140 23
11 154 26
12 169 28
13 186 31

Trivia

  • Once Nancy stops to treat a unit, that unit is guaranteed to receive her healing, regardless of how far they will "run away" from her, should that happen.
  • Not counting Pepper and Ranger's dodges, and not counting Dr. Kane being able to step back, Nancy is the only unit who is able to naturally turn around and walk backwards outside of being hit from behind, Supply Runs, and Skirmish.
  • Paramedic Nancy's blue defibrillator bag includes the symbol of a red cross on a white background. This makes it resemble the International Red Cross emblem, thus being in violation of the Geneva Conventions as it is a symbol protected under its treaties.
    • A similar-looking blue bag with the same symbol can also be found on the IF skin background.

Gallery

Units
Base game
Humans Redneck Farmer Builder Mechanic Pepper Chopper Firefighter Sheriff Charlotte Glenn Policeman Diaz Grenadier Gunslinger Private Rodriguez Sniper Polina Welder Carlos Guard Medic Sonya Ranger Willy Light Soldier Carol Paramedic Nancy Builder Abby Rogue Lionheart Juggernaut
Inanimate Empty Barrel Medkit Red Barrel Molotov Generator Nitrogen Turret Drone
Plot Sheriff Bill Minor Characters
Premium
TMF Squad Flamethrower Soldier Cap Swat
Circus Saw Berserker Queen
Scientists Dr. Kane Dr. Norman Dr. Miller Drone
Other Jailer SpecOps Austin Agents
Event
Halloween Turbo Andrea
Christmas Lester Cashier Red Hood Maria
Escort Princess