Molotov Cocktail
Molotov Cocktail is a bourbon bottle filled with a flammable liquid with a white alcohol-soaked cloth wick stuffed in the neck.
It can be unlocked after reaching player level 6 for 1,150 coins.
Overview
Molotov Cocktail is an offensive Support Item. It's a throwable that creates a fire pool immediately after landing. Molotov itself is not a solid entity, and only ever appears in the air, disappearing after landing. Its fire pool is unable to burn corpses in rainy weather.
Being a support item, Molotov can be thrown on almost any spot of the battlefield. Due to being a temporary object, Molotov lacks resistances typical for its class.
Special Ability
Molotov's special ability increases its duration by 1.5 seconds, totalling to 4.5 s.
This buff helps to slightly alleviate some of Molotov's issues, marginally compensating for its long preparation and high rage cost, while boosting its damage output against slow enemies. That said, this buff still doesn't do enough to make Molotov a truly good item. The SA is only truly worth buying if you actively use Patriots' 2/2 synergy.
Gameplay
Molotov is useful mainly for supportive and offensive uses, able to aid melee units with pushing through hordes of vulnerable enemies and greatly damaging, or potentially killing, groups of strong, high health enemies. The fire pool Molotov creates is a bit larger compared to other rage abilities that create them as well, allowing for more enemies to be caught within its flames. Thanks to its high fire damage and modest rage cost, Molotov can also be used as a main damage source of the deck in missions that generally lack fire-resistant enemies.
Despite its powerful offensive capability, Molotov's fire pool has a duration of only three seconds, meaning players must make the most out of it when available to catch as many enemies within its radius for maximum effectiveness. It is also heavily ill-advised to bring Molotov in missions affected by rainy weather, as the fire pool will be extinguished immediately, and the brief fire pool it produced is incapable of destroying corpses unlike other rage abilities. And since the entirety of its damage output is from the fire pool and the subsequent fire debuff, there is no incentive to using them and will prove to be a dead weight in the deck. In many cases, it may be better to instead use the Red Barrel, which has a shorter preparation time, lower rage cost, more persistent fire pool, can block enemies, and deal great damage with its explosion upon destruction.
Trivia
- Molotov has a redundant "Damage" stat shown in-game that shares the same value as its fire damage. It's unknown why it's present since Molotov can't deal damage itself – only the fire pool can hurt enemies.
- Molotov's inability to burn corpses in rain is a unique attribute. All other items and certain units that can create fire pools are able to do that.
Units | |
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Base game | |
Humans | Redneck • Farmer • Builder • Mechanic • Pepper • Firefighter • Chopper • Gunslinger • Glenn • Policeman Diaz • Grenadier • Sheriff Charlotte • Private Rodriguez • Sniper Polina • Welder • Carlos • Guard • Carol • Medic • Ranger • Willy • Sonya • Juggernaut • Builder Abby • Lionheart • Light Soldier • Paramedic Nancy • Rogue |
Inanimate | Empty Barrel • Medkit • Red Barrel • Molotov Cocktail • Generator • Nitrogen • Turret • Drone |
Plot | Sheriff Bill • Minor Characters |
Premium | |
TMF | Flamethrower • Soldier • Cap • Swat |
Circus | Berserker • Saw • Queen |
Scientists | Dr. Miller • Dr. Kane • Dr. Norman • Drone |
Other | Jailer • SpecOps • Austin • Agents |
Event | |
Halloween | Turbo • Andrea |
Christmas | Lester • Cashier • Red Hood • Maria |
Escort | Princess |