Molotov Cocktail

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Molotov Cocktail
Molotov Sprite.png
Molotov cocktail is the most effective way to fight off hordes of enemies, but it takes a while to make it.
Main Stats
Rarity Common
Fire.png Fire Damage
Radius.png Radius 35
Icon cost.png Rage Cost 15
Abilities
Perks DropOnBattlefield.png FireDamage.png
Unlock Requirements
Price 1,150Coins.png
Player Level 5

Molotov Cocktail is a bourbon bottle filled with a flammable liquid with a white alcohol-soaked cloth wick stuffed in the neck.

It can be unlocked after reaching player level 6 for 1,150 coins.

Overview

Molotov Cocktail is an offensive Support Item. It's a throwable that creates a fire pool immediately after landing. Molotov itself is not a solid entity, and only ever appears in the air, disappearing after landing. Its fire pool is unable to burn corpses in rainy weather.

Being a support item, Molotov can be thrown on almost any spot of the battlefield. Due to being a temporary object, Molotov lacks resistances typical for its class.

Gameplay

Molotov is useful mainly for supportive and offensive uses, able to aid melee units with pushing through hordes of vulnerable enemies and greatly damaging, or potentially killing, groups of strong, high health enemies. The fire pool Molotov creates is a bit larger compared to other rage abilities that create them as well, allowing for more enemies to be caught within its flames. Thanks to its high fire damage and modest rage cost, Molotov can also be used as a main damage source of the deck in missions that generally lack fire-resistant enemies.

Despite its powerful offensive capability, Molotov's fire pool has a duration of only three seconds, meaning players must make the most out of it when available to catch as many enemies within its radius for maximum effectiveness. It is also heavily ill-advised to bring Molotov in missions affected by Rainy Weather, as the fire pool will be extinguished immediately, and the brief fire pool it produced is incapable of destroying corpses unlike other rage abilities. And since the entirety of its damage output is from the fire pool and the subsequent fire debuff, there is no incentive to using them and will prove to be a dead weight in the deck. In many cases, it may be better to instead use the Red Barrel, which has a shorter preparation time, lower rage cost, more persistent fire pool, can block enemies and deal great damage with its explosion upon destruction.

Trivia

  • The "Damage" stat shown in-game is redundant, as it uses the same values as the fire damage. It's unknown why it's present, since Molotov can't deal damage itself – only the fire pool can hurt enemies.
  • Molotov's inability to burn corpses in rain is a unique attribute. All other items that can create fire pools are able to do that.
Units
Base game
Humans Redneck Farmer Builder Mechanic Pepper Chopper Firefighter Sheriff Charlotte Glenn Policeman Diaz Grenadier Gunslinger Private Rodriguez Sniper Polina Welder Carlos Guard Medic Sonya Ranger Willy Light Soldier Carol Paramedic Nancy Builder Abby Rogue Lionheart Juggernaut
Inanimate Empty Barrel Medkit Red Barrel Molotov Generator Nitrogen Turret Drone
Plot Sheriff Bill Minor Characters
Premium
TMF Squad Flamethrower Soldier Cap Swat
Circus Saw Berserker Queen
Scientists Dr. Kane Dr. Norman Dr. Miller Drone
Other Jailer SpecOps Austin Agents
Event
Halloween Turbo Andrea
Christmas Lester Cashier Red Hood Maria
Escort Princess