Medkit



Medkit is a large red first aid kit box marked with a big white cross.
It can be unlocked for 330 coins after reaching player level 4.
Overview
Medkit is a healing Support Item. It can be placed on the battlefield to heal damaged units that stand in its area of effect. The healing is done in pulses, which come with a 1.5 second delay. Medkit is not a solid entity, and enemies can't interact with it. It despawns after making 8 pulses.
Medkit's healing is based on a treated unit's maximum health, being equal to a specific percentage of it. For example, a level 10 medkit heals 12% of a unit's maximum health. If some unit has 500 HP, they will get healed for 60 points.
Being a support item, Medkit can be dropped on almost any spot of the battlefield, and has most resistances typical for units of that class.
Special Ability
Medkit's special ability allows it to remove poison from units. The debuff gets removed right after the unit receives a healing pulse from a kit. In addition, while a unit stands in Medkit's AoE, they will have full immunity to poison. The SA will also be active on free kits created by Medic or Internal Forces' 3/3 power, but only if the freely usable medkit is equipped in the deck.
Since medkit already acts as a nice option for missions with poisonous zombies, this ability turns it into a full-on counter against the aforementioned debuff. The only problem is that Slobs and Epidemiologists aren't very common throughout end-game stages, meanwhile toxic fog requires more extreme work arounds for itself. It's safe to say that this ability can be ignored in case you don't care about poison too much.
Gameplay
Medkit is a generally useful tool, as it can provide continuous support to any amount of units at once, as long as it's positioned appropriately. This way it becomes possible for melee units to block enemies' path for a longer time, while also having a safety net for advancing should they come out of the encounter alive. Medkit can prove especially useful in missions with Insectoids, allowing your rangers to stay in battle for longer. It can also be used to extend the lifespan of burning or poisoned units, in case it's preferable over sending out new ones.
It must be acknowledged that Medkit shines most in missions which are expected to take a long time to finish. If a mission can be cleared relatively quickly, it becomes a redundant item. It's also a bad choice for missions where optimal strategies treat units as expendables.
Trivia
- Despite not being a solid entity, Medkit has a fire resistance perk, presumably to show that it can be safely dropped onto fire pools.
- Prior to addition of special abilities, Medkit was the only inanimate unit that could appear in Skirmish, since it can be summoned by Medic.
- Since the International Red Cross emblem (red cross on white background) is protected by the Geneva Conventions, Medkit uses a reversed coloration. However, this makes it resemble the flag of Switzerland instead.
Units | |
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Base game | |
Humans | Redneck • Farmer • Builder • Mechanic • Pepper • Firefighter • Chopper • Gunslinger • Glenn • Policeman Diaz • Grenadier • Sheriff Charlotte • Private Rodriguez • Sniper Polina • Welder • Carlos • Guard • Carol • Medic • Ranger • Willy • Sonya • Juggernaut • Builder Abby • Lionheart • Light Soldier • Paramedic Nancy • Rogue |
Inanimate | Empty Barrel • Medkit • Red Barrel • Molotov Cocktail • Generator • Nitrogen • Turret • Drone |
Plot | Sheriff Bill • Minor Characters |
Premium | |
TMF | Flamethrower • Soldier • Cap • Swat |
Circus | Berserker • Saw • Queen |
Scientists | Dr. Miller • Dr. Kane • Dr. Norman • Drone |
Other | Jailer • SpecOps • Austin • Agents |
Event | |
Halloween | Turbo • Andrea |
Christmas | Lester • Cashier • Red Hood • Maria |
Escort | Princess |