Patriots (Team)

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Patriots is one of the teams present in DA:ZW. It's themed around people with a strong sense of American nationalism.

Team Members

Following units are available in the Patriots team:

Team Members
Sprite Rodriguez Sprite.png Redstreak Sprite.png Rebel Gunslinger Sprite.png Charlotte Sprite.png Banny Charlotte Sprite.png Carol Williams Sprite.png Juggernaut Sprite.png Montag Sprite.png
Unit Private Rodriguez Farmer Gunslinger Sheriff Charlotte Carol Juggernaut Flamethrower
Skin Name Rodriguez Redstreak Rebel Charlotte Banny Charlotte Carol Williams Montag
Unit Unlock Req. 2,100Coins.png, Lvl. 8 4Stars.png 170Stars.png 170Stars.png 7,500Coins.png, Lvl. 11 17,000Coins.png, Lvl. 12 925Cash.png (TMF Pack)
Skin Unlock Req. 300Cash.png / 5000classs=pixelated 300Cash.png / 5000classs=pixelated 300Cash.png / 5000classs=pixelated 300Cash.png / 5000classs=pixelated Obtain via gacha during
Halloween Event
300Cash.png / 5000classs=pixelated 300Cash.png / 5000classs=pixelated

Synergies

The Patriots team power is devoted to all things fire. With a deck containing a few of its team members, sources of fire damage will become a more necessary and valued strategy in a fight thanks to its enhanced killing power. However, this only remains true if the enemy isn't equipped to deal with fire.

Tier 1 (2 units)

With this synergy, Molotov Cocktail's fire pool and afterburn damage become doubled.

This bonus will also apply to Molotovs spawned by other sources, such as the level 13 special abilities of Firefighter and SpecOps.

Tier 2 (3 units)

While this synergy is active, all fire damage done by humans and rage abilities, both direct and afterburn, gets doubled. The bonus takes effect immediately after a third unique units comes on field, and will affect all debuffs that were applied before that.

This power stacks with the 2/2 buff for Molotov, allowing it to receive a quadruple damage increase. It also affects afterburn applied by Patriots' 5/5 power.

Tier 3 (5 units)

With this synergy, Patriots get a 15% chance of setting the enemy on fire with any attack they do. Each unique unit acts as a separate source of afterburn, allowing it to stack. The afterburn done by successful attacks are pitifully low, dealing a meager 4-6 damage per tick.

Teams
Emergency logo.png Emergency Northerners logo.png Northerners College logo.png College Military logo.png Military Patriots logo.png Patriots TMF logo.png TMF Builders logo.png Builders IF logo.png Internal Forces Mechanic logo.png Mechanic Jailers logo.png Jailers Psychos logo.png Psychos Police logo.png Police Marines logo.png Marines Rednecks logo.png Rednecks Scientists logo.png Scientists Prisoners logo.png Prisoners