Carlos

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Carlos
Regular
Rednecks
Mechanic
Carlos Sprite.png
Wild Carlos Sprite.png
Wrench Sprite.png
Border patrol didn't stop him, neither do zombies.
Main Stats
Type Shooter
Rarity Common
Health-Healing.png Health 22
Bullet-Electricity.png Ranged Damage 3
Melee.png Melee Damage 2
Fire.png Fire Damage Equal to 90% of agility (special ability)
Fortune.png Crit. Chance 1%
Crit damage.png Crit. Damage 1%
Speed.png Speed 8
UnitPrep-Duration-Period.png Prepare Time 45
Icon cost.png Courage Cost 20
Behavior Stats
Agility.png Agility 90
Agility.png Aggression 100
Radius.png Detection Range 200
Agility Penalty 50%
Aggression Penalty 50%
Morale Stats
Icon charisma.png Charisma 250
Icon valor.png Valor 300
Charisma Radius 80
Abilities
Perks HighFireRate.png
Special Ability.png Special Ability Gets fire bullets that sets enemies alight. The Fire Damage is equal to 15% of the unit's Agility.
Ranged Data
Ammo Capacity 30 (5x6 bursts)
Firing Period 4.2s
Reloading Period 2.7s
Radius.png Range 130
Bullet Spread 35°
Unlock Requirements
Price 4500
Player Level 9

Carlos is an illegal immigrant armed with a pair of Uzis and dressed in a red dress shirt underneath a light gray two-piece suit with a red handkerchief in his right breast pocket.

Rednecks logo.png Wild Carlos is Carlos's first exclusive skin. He is armed with a pair of submachine guns and dressed in a gray tank top underneath a blue jacket vest, dark blue pants, and a red bandana with a yellow polka-dot pattern.

Mechanic logo.png Wrench is Carlos's second exclusive skin.

He can be unlocked for 4,500 coins after reaching player level 9.

Overview

Carlos is a Shooter. He has typical stats for his class, with the exception of large ammo capacity, and slightly below-average movement speed.

Carlos fires his UZIs at a fast pace in five-round bursts up to six times before performing a very slow reload. If approached suddenly or without ammo, he does a quick melee attack.

Carlos has a high-rate of fire perk, which is just a label of his design as a unit. Otherwise, he has no other abilities. Some time after dying, Carlos will turn into Tipsy.

Special Ability

Carlos' special ability grants him a 16% chance per shot to set enemies on fire. The debuff's damage will be equal to 15% of his agility, and won't fluctuate. The fire damage can stack each time he burns an enemy.

While this ability doesn't grant a major offensive buff to Carlos, it can be used to potentially prevent enemies like Undeads and Sergeants from rising, while still boosting Carlos' damage output against bullet resistant enemies, most notably Twins. Even then, its range of applications is still limited, making it a questionable investment unless you use Carlos very often.

Gameplay

Main Campaign

Carlos can be considered an upgraded version of Gunslinger. His weapons boast an even faster fire rate, granting him a much greater DPS. Carlos himself also has slightly better base stats compared to Gunslinger, for the same preparation time and courage cost. However, he has an extremely slow reload speed as a consequence of dual-wielding as well as unable to hold his own in close quarters very well. Because of this, using him as the only ranged unit is heavily ill-advised. He works much better alongside other ranged units, preferably those with a quicker reload as they'll be able to cover for Carlos while he reloads. Sonya and Specops are both great choices in case achieving high damage output is preferred. The said setup can also minimize risks against Insectoids. If overall survivability is more preferred, Policeman Diaz is a go-to option as he can better handle oncoming threats.

Skirmish

In League, Carlos makes for a decent ranged unit thanks to his burst damage potential and low cost, being able to occasionally even take on bullet resistant units, which is compounded with his special ability unlocked. Stray shots may also hit backline ranged units, especially snipers.

However, just like any unit without resistance to bullets, Carlos is very vulnerable to returning enemy fire. His reload speed is also problematic as it hampers his ability to deliver any more damage beyond what a single magazine is worth. His main use comes against Military teams, where his ability will prevent Glenn from reviving and triggering the Military 3/3 ability.

Item Sets

Like any HRoF unit, Carlos benefits most from Hunter set, as it allows him to deal massive consistent damage. Military is a viable alternative in case you want to give him some crowd control capabilities. Most other sets are usually not recommended, which includes Tactical in context of regular missions: by the time Carlos is available, players can afford to quickly buff his stats to a meaningful level, eliminating a need to worry about bullet resistance.

In context of Rednecks, Patriot acts as a gimmicky but nonetheless viable alternative to Hunter. Since Redneck is likely to be heavily spammed, this means that Carlos will have many opportunities to have his damage buffed, which can skyrocket to 100% with ease, should you get lucky with 2/2 power activations.

Being a ranged unit, a prep. time watch is the best option for Carlos. Among books, +% health is the safest bet. It's technically possible to get use out of +crit. chance books with Carlos, but that requires farming for perfect items with +% crit. damage buffs, and also strips him of a safety net in form of large extra health. Like most HRoFs, Carlos benefits most from flat boosts rather than percentages.

Skins and Synergies

Carlos is not a part of any teams, but he has a Redneck and a Mechanic skin.

Name Carlos Wild Carlos Wrench
Skin Carlos Sprite.png Wild Carlos Sprite.png Wrench Sprite.png
Unlock Req. 300 money 300 money
Team Rednecks logo.png Rednecks Mechanic logo.png Mechanic

While Carlos might work in all tiers of Rednecks' synergies, his application only starts shining at the 3/3 level. His main appeal lies in him being an overall good ranged unit, whose damage output helps out severely on a team where Farmer is the only other ranged unit. He has potential to keep the 3/3 triple unique unit requirement active, making Redneck likelier to abuse the 2/2 synergy as a result. He is best paired with either Nurse Nancy, or Farmer, depending on a mission.

Trivia

  • Carlos is the only unit to not wear any sort of headgear like a cap, helmet, or mask, with his hair keeping his eyes hidden by a shadow.
  • *Although the 2nd agent from the Agents unit technically fits this description as well, the unit always comes in a pair, meaning that the unit doesn't count as a whole since the other agent still wears a hat, and thus making Carlos the only proper unit with this cosmetic distinction (or lack thereof).
  • Before becoming a dual-wielder, Carlos had a different sprite.
  • Carlos and Dr. Kane are tied for both having the slowest reload speed in the game, at around ~2.7 seconds.

Gallery

Units
Base game
Humans Redneck Farmer Builder Mechanic Pepper Chopper Firefighter Sheriff Charlotte Glenn Policeman Diaz Grenadier Gunslinger Private Rodriguez Sniper Polina Welder Carlos Guard Medic Sonya Ranger Willy Light Soldier Carol Paramedic Nancy Builder Abby Rogue Lionheart Juggernaut
Inanimate Empty Barrel Medkit Red Barrel Molotov Generator Nitrogen Turret Drone
Plot Sheriff Bill Minor Characters
Premium
TMF Squad Flamethrower Soldier Cap Swat
Circus Saw Berserker Queen
Scientists Dr. Kane Dr. Norman Dr. Miller Drone
Other Jailer SpecOps Austin Agents
Event
Halloween Turbo Andrea
Christmas Lester Cashier Red Hood Maria
Escort Princess