Dr. Miller
Dr. Miller is a perimeter defense expert with experience handling anti-personnel mines. He is armed with a claymore mine and a handgun, and dressed in yellow hazmat suit with blue gloves, a brown belt with munitions pouches hooked to a shoulder sling, and a fishbowl helmet.
He can be purchased from the Scientists Pack for 925 money, alongside Dr. Kane, Dr. Norman, and Drone.
Overview
Dr. Miller is a damage-oriented ranged Support, whose main appeal lies in his unique perks. Most of his stats, including his fire rate, are moderately high for a ranged unit. Comparatively, Miller's preparation time is very fast.
Dr. Miller fires his pistol at a decent rate up to 10 times before performing a fast reload. If approached suddenly or without ammo, he does a quick melee attack.
Dr. Miller has a unique ability to place down a claymore mine at the specified location of player's choice. Because of the way this perk works, Miller has to be summoned like a support item – by dragging his icon to the spot on the battlefield where he needs to place the explosive. Simultaneously, he's unable to carry the mine when summoned in supply runs and annual events, and instead leaves it at the same spot where he was placed. While carrying the mine, Miller is unable to attack and won't target anyone. Insectoid and Abby won’t pounce onto Miller while he is carrying the mine.
Claymore's damage depends on the enemy's distance from the mine. The explosion deals 1000 damage at its epicenter, and 500 at its edge. The explosion's area is a rectangle covering aprox. 80 × 40 pixels. The AoE is positioned to the right of the mine, parallel to the bus. Because of this, entities standing "behind" the mine won't get damaged by it. The enemy doesn't have to be inside of mine's AoE to activate it: they can come from behind and trigger the explosion, without taking damage. Uniquely, the mine's explosion can damage the barricade (once it has sufficient range).
Dr. Miller has slight explosion resistance, along with immunity to fire and poison. Some time after dying, he turns into an Epidemiologist.
Special Ability
Dr. Miller's special ability doubles his claymore’s range and damage, raising the highest and lowest damage to 2500 and 1000, and increasing the AoE's size to 160 × 80 pixels.
While technically improving Miller's performance, this ability doesn't compensate for how late it becomes available, with 1000-2500 damage basically being light taps for endgame enemies. In addition, higher range proves to be a double edged sword in context of missions with Eggs, as it means that Miller's mines can't be used as recklessly in them anymore.
As an interesting quirk, the special ability allows the mines to damage the barricade should they be placed as close as possible to it and explode. Unfortunately, the damage is insufficient and requires placing the mine and Miller in an aggressive position, making its usage extremely niche and hardly worthwhile. In general, this ability is safe to ignore.
Gameplay
Campaign
On paper, Dr. Miller is meant to be used as the last line of defense with his placed down mine, killing any enemy who happens to slip through melee and/or ranged units. However, in practice, he is more suited as a fool unit to play around with rather than a reliable support, as towards the late game progress, his mine's damage is simply not enough to kill virtually any enemy on its own due to enemy health values reaching extremely high. Dr. Miller's DPS is also below-average at best despite decent fire and fast reload speeds. His only noticeable application is being Drone bait for the Scientists' 3/3 team power.
Dr. Miller's mines can tank Energy Sphere when they are in close proximity, however the mine will be destroyed along the process. This proves Dr. Miller's mine to be somewhat effective against certain enemies, this would have been especially helpful against certain enemies like Insectoid however the damage inflicted by the mine will not suffice and it will live due to it's higher HP amount in the later levels.
Skirmish
In League, Dr. Miller is not a good choice due to his below-average DPS, making him weak against bullet-resistant enemy melee units. If he is still chosen to be used, his positioning is important to consider. His anti-personnel mines can deal a lot of damage to melee unit that gets within range. However, putting him near the front will make him one of the first victims in a fight. Placed anywhere else, he is very likely to walk past his mine, rendering it useless or capable of damaging himself and his own teammates. He also lacks bullet resistance, which combined with his average base attack range, make him extremely vulnerable to the enemy's returning fire. His only practical and worthwhile application is to activate the 3/3 Scientist team power to Drone bomb the enemy team in combination with his claymore explosion.
Item Sets
Hunter proves to be the best option for Miller, as his high range and fire rate allow him to take proper advantage of it. This stays true even when taking his claymore into account, as it isn't always necessary to put it in the front.
Like the majority of ranged units, Miller benefits most from flat boosts to ranged damage, preparation time watches, and +% health books. It's technically possible to get a use out of crit. chance books, but that requires farming for perfect items with +% crit. damage buffs, and also strips Miller of a safety net in form of large extra health, which is especially handy considering that the claymore can backfire on him.
Skins and Synergies
Dr. Miller is part of the Scientists team.
Name | Dr. Miller |
---|---|
Skin | ![]() |
Unlock Req. | 925 ![]() (Scientists Pack) |
Team | ![]() Scientists |
Currently, Miller is one of the worse members within Scientists. This is entirely because of his landmine, which doesn't do much to help the 2/2 and 5/5 teams, while being outright detrimental for the 3/3, since it's likely they they will already get under fire by the free Drones. Despite the above statement, Miller can still function as a kamikaze for the aforementioned synergy, although Dr. Sanchez preforms this task better, and is relatively cheaper.
Trivia
- Dr. Miller is referred to as "Yellow" in the game's files.
- Epidemiologist shares this file name with Miller.
- Dr. Miller and Dr. Kane are the only playable units to die during a cutscene, as he gets killed by the scientist who accidentally turned into Psy during Location 6, Mission 44. While it does happen off-screen without an explanation to what exactly happens, when the mission starts, two Epidemiologists appear alongside Psy, implying both of them were killed right after.
Gallery
- Teaser of Dr. Miller, Dr. Kane and Dr. Norman.
- Artwork of Dr. Miller, Dr. Kane and Dr. Norman.
- Dr. Miller causing damage to the Barricade with his claymore whilst kamikazing a group of Zombies alongside Dr. Pepper, Medic, and Dr. Kane.
Units | |
---|---|
Base game | |
Humans | Redneck • Farmer • Builder • Mechanic • Pepper • Firefighter • Chopper • Gunslinger • Glenn • Policeman Diaz • Grenadier • Sheriff Charlotte • Private Rodriguez • Sniper Polina • Welder • Carlos • Guard • Carol • Medic • Ranger • Willy • Sonya • Juggernaut • Builder Abby • Lionheart • Light Soldier • Paramedic Nancy • Rogue |
Inanimate | Empty Barrel • Medkit • Red Barrel • Molotov Cocktail • Generator • Nitrogen • Turret • Drone |
Plot | Sheriff Bill • Minor Characters |
Premium | |
TMF | Flamethrower • Soldier • Cap • Swat |
Circus | Berserker • Saw • Queen |
Scientists | Dr. Miller • Dr. Kane • Dr. Norman • Drone |
Other | Jailer • SpecOps • Austin • Agents |
Event | |
Halloween | Turbo • Andrea |
Christmas | Lester • Cashier • Red Hood • Maria |
Escort | Princess |