Military (Team)
Military is one of the teams present in DA:ZW. It's themed around various military personnel.
Team Members
Following units are available in the Military team:
Team Members | ||||||
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Sprite | ||||||
Unit | Glenn | Grenadier | Sniper Polina | Carol | Specops | Juggernaut |
Skin Name | Glenn Woods | Modern Grenadier | Polina | – | – | Bombardier |
Unit Unlock Req. | 700, Lvl. 6 | 1,150, Lvl. 7 | 2,500, Lvl. 8 | 7,500, Lvl. 10 | 500 (Specops Pack) | 17,000, Lvl. 12 |
Skin Unlock Req. | 300 / 5000 | 300 / 5000 | 300 / 5000 | – | – | 300 / 5000 |
Synergies
The Military team power utilizes a soldier's fortune to help improve the odds in a fight. The entire synergy benefits team members only, and the first and second tier powers leave it to pure chance whether they activate or not. While it is typically ill-advised to gamble victory on randomness, a few strokes of good luck can make the difference in battle, especially if units are well prepared to capitalize on their blessings.
Tier 1 (2 units)
With this synergy, Military units at less than 10% of their max health have a 30% chance of ignoring an incoming attack.
The power is able to ignore ticks of damage from poison and fire status effects.
Tier 2 (3 units)
While this synergy is active, when any Military unit dies, there is a 20% chance to spawn a SpecOps. He will always spawn at a random position close to the bus in the main campaign, or on the fallen unit's spot in Skirmish.
The power will activate even if a unit's death (or in the case of Glenn being knocked out) brings the number of unique members on field below three.
SpecOpses summoned in Skirmish won't have a parachuting animation, and will appear out of nowhere, instantly able to move and attack.
Tier 3 (5 units)
With this synergy, Military units cannot be directly attacked by anyone until they attack first, with the exception of opposing Military units. This includes Energy Spheres – they won't immediately charge into units once they get close to them. Charged Zombies will also ignore all units, and will only charge into the bus.
The bonus can only be regained by starting a new mission/battle, or restarting the current one.
The downside is only present in Skirmish and Christmas Event when facing other players' Military-based formations.
Teams |
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Emergency • Northerners • College • Military • Patriots • TMF • Builders • Internal Forces • Mechanic • Jailers • Psychos • Police • Marines • Rednecks • Scientists • Prisoners |