Undead
Undead is an infected dressed in a torn black bullet-riddled shirt, urban camo pants, and a black combat helmet. He carries a weapon attached to a sling on his back.
Overview
Undead is a regular enemy. It possesses minor resistances to bullet damage and knockback.
Undead has an ability to revive up to five times. Roughly 12 seconds after its death, it will raise again. Each revival subtracts 20% of its max health from its health pool. By the time of the fifth revival, Undead will ressurect with just 1 point of health.
Any unit and marauder that transforms into Undead after their death will turn into its post-revival version that won't be able to ressurect.
Strategy
Undead shares the same stats with Sergeant. While not being any more difficult to fight against directly, Undead is certainly the more annoying of the two as he can revive up to five times if his body is intact, very significantly increasing the amount of punishment he could take. However, he does revive with less health each time, minimizing the impact of his ability over time until he has only one health in his last revive. Due to this, Undead fulfills a role similar to Skeleton or its darker counterpart as an obstacle for units who are trying to fight other zombies or reach the barricade.
Undead, despite his persistent ability, is one of the very few zombies who can be used to players' advantage. Since this zombie revives several times, they can be used for rage farming as he sometimes revives with red aura. This is useful for sending out several units that cost rage or using multiple different rage abilities in quick succession. Being able to build up rage very quickly also allows players to use Bill's powerful LMG to easily chew through every enemy on screen and clear a path directly to the barricade.
If Undead's push is too strong during a mission, you can consider using fire-based attacks and reduce him to ashes. This can be done the most effectively using Molotov or Red Barrel. Its body, whether he's moving or laying on the ground, will be obliterated and he won't revive. Flamethrower is a unit that can single-handedly defeat groups of Undead and guarantee they won't revive as his main form of damage is fire.
Melee unit spam works fairly well as long as said spam units are decently upgraded to be able to defeat several Undeads. It is possible to brute force through hordes of Undeads using several melee units at once or in rapid succession. Using fury buff to counter the likely potential of the fear debuff affecting melee units and increase their damage twofold can further guarantee the success of such tactic.
Much like Sergeant, Undead's bullet resistance is somewhat negligible since damage isn't as severely reduced compared to other bullet-resistant enemies. Using decently upgraded ranged units can work well enough to kill Undead and even his revived forms if they manage to keep distance from where he was killed.
Gallery
Enemies | |
---|---|
Zombies | |
Stage 1 | Zombie • Fast Zombie • Skeleton • Tipsy • Pooch |
Stage 2 | Builder (Zombie) • Foreman • Girl • Runner • Aidman • Cop • Ram • Fat Zombie • Bulletproof |
Stage 3 | Sergeant • Witch • One-armed Soldier • Epidemiologist • Slob • Medic (Zombie) • Charged Zombie • Dark Skeleton • Armored Skeleton • Policeman (Zombie) • Puffer |
Stage 4 | Sapper • Undead • Firefighter (Zombie) • Demon • Necromancer • Soldier (Zombie) |
Stage 6 | Rotten • Chinese • Rebel • Monk • Psy • Small Insectoid • Hypnotist • Spiderlimb |
Stage 7 | Putrid • Blue • Blue Runner • Big Blue • Insectoid • Egg • Energy Sphere • Offal • Warthog • Double-headed Zombie |
Stage 8 | Crank • Prisoner • Locust • Twins • SWAT (Zombie) |
Events | Pumpkin Zombie • Fast Pumpkin Zombie |
Other | Free Hugs • Crooked • Smoker • Abby • EMT • Forest Firefighter |
Marauders | |
Naked • Rifleman • Lubber • Robber • Crazy • Biker • Skull | |
Bosses | |
Paramedic • Boss • Marauder Vehicle • Cephalopods |