Ram

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Ram
Ram.png
A slow zombie, but very tough and dangerous.
Main Stats
Health-Healing.png Health 500
Melee.png Melee Damage 7
Melee.png Melee Damage (crit.) 8
Fortune.png Crit. Chance 100%
Crit damage.png Crit. Damage 10%
Speed.png Speed 4
Rage Drop 6
Behavior Stats
Agility.png Agility 18
Agility.png Aggression 13
Morale Stats
Icon charisma.png Charisma -8
Charisma Radius 50
Abilities
Knockback Strength 15
Resistances
Knockback 100%

Ram is a large infected dressed in a ripped black-shirt, torn red and gray plaid shirt, and blue pants. His stomach and arms are bloated and veiny, has large sacks around his neck and across his back, and a sizable chunk of his head is missing.

Overview

Ram is a tank enemy. It has very high health, and is immune to knockback. Ram's attacks are guaranteed to be criticals, and will knock its opponents back.

Strategy

Ram can be considered an upgraded version of Cop, having slightly higher damage and the knockback ability. While the ways of fighting him and Cop are very similar, strong melee units should be sent out to make sure that they recover from getting knocked back almost instantly. Builder, as a damager, possesses some knockback resistance and can be used fairly well against him thanks to his higher health and damage. Ranged units also work very well to kill Ram from a safer distance while supporting melee units. Fast melee units may not be as effective since they have low health and can be pushed around fairly easily and should be used to clear any faster enemies that dart past Ram.

It should be noted that Ram's attacks always deal a critical hit on human units, so he can somewhat consistently keep away and kill melee frail melee attackers. On the other hand, Ram is much less effective against units like Empty Barrel or Red Barrel since he is neither able to deal critical hits nor knock them back. Additionally, if he's attacking a support item, he is unable to deal damage to nearby units and instead only focuses on dealing damage to the barrel, making his AOE attacks no longer hit multiple targets, allowing you to easily stack multiple units with all of them being unharmed in the process. Red Barrel can also deal good explosion and fire damage after being destroyed. Knowing this, they can be used to help stall Ram from advancing and allow ranged units to kill it with practically no risk.

Trivia

  • Before the Team Power Update, Ram had 600 health.
  • Internally, Ram is referred to as "Chopper".
  • In update 2.9.2, Ram's journal entry doubled all of his listed stats. However, these stats are not reflected when fighting Ram in-game, making them incorrect.
    • Charged Zombie's journal entry is also affected the exact same way. This may be due to the fact that both Ram and Charged Zombie always deliver critical hits on human units. It's possible that only the damage stat was meant to be changed to better reflect this, but an oversight led to all other stats accidently being doubled as well. However, since Ram and Charged Zombie still cannot deal crits on non-human entities (i.e., the bus and rage abilities), this stat change would still be incorrect.

Gallery

Enemies
Zombies
Stage 1 Zombie Fast Zombie Skeleton Tipsy Pooch
Stage 2 Builder (Zombie) Foreman Girl Runner Aidman Cop Ram Fat Zombie Bulletproof
Stage 3 Sergeant Witch One-armed Soldier Epidemiologist Slob Medic (Zombie) Charged Zombie Dark Skeleton Armored Skeleton Policeman (Zombie) Puffer
Stage 4 Sapper Undead Firefighter (Zombie) Demon Necromancer Soldier (Zombie)
Stage 6 Rotten Chinese Rebel Monk Psy Small Insectoid Hypnotist Spiderlimb
Stage 7 Putrid Blue Blue Runner Big Blue Insectoid Egg Energy Sphere Offal Warthog Double-headed Zombie
Stage 8 Crank Prisoner Locust Twins SWAT (Zombie)
Events Pumpkin ZombieFast Pumpkin Zombie
Other Free Hugs Crooked Smoker Abby EMT Forest Firefighter
Marauders
Naked Rifleman Lubber Robber Crazy Biker Skull
Bosses
Paramedic Boss Marauder Vehicle Cephalopods