Crank

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Crank
Crank Sprite.png
A slow and sturdy zombie.
Main Stats
Health-Healing.png Health 1400
Melee.png Melee Damage 45
Fortune.png Crit. Chance 0%
Speed.png Speed 20
Rage Drop 5
Behavior Stats
Agility.png Agility 25
Agility.png Aggression 8
Morale Stats
Icon charisma.png Charisma -64
Charisma Radius 100
Abilities
Knockback Strength 5
Resistances
Knockback 100%

Crank is an infected convict dressed in an orange prison jumpsuit. It appears to be a large mound of flesh from the infected convict's overly mutated head which has now overtaken most of its entire body. It's covered in large amounts of yellow pustules and is constantly pulsating. It has somehow grown an extra eye besides its unnervingly large mouth filled with sharp yellowing teeth. A very long arm with long bloody claws helps it move around.

Overview

Crank is a tanky end-game enemy. Like most tanks, it's immune to knockback.

Crank's attacks have an extended reach, longer than most enemies by 10 points of range. They apply guaranteed knockback on units.

Crank moves by dragging itself with its arm by a set distance. Each "step" starts with a 0.5 s. animation of it placing its arm, and is then followed by a swift pull.

Strategy

Crank boasts significant health, speed, and very high damage, in addition to its full knockback resistance, making it one of the most dangerous zombies in the entire endgame. Its speed allows it to rather easily reach the bus and destroy it in a few hits. Its significant health and damage make it able to soak heavy punishments from friendly units whilist causing high damage in return, discouraging the use of melee units against it. The only effective way to kill it is to use ranged units with spread damage or a high rate of fire. Policeman Diaz is a great unit to use as his melee resistance can help him greatly when fighting against Crank up close. Sonya/Carlos are also good choices as their high rate of fire gives them high DPS. However, Carlos is a bit more vulnerable as unlike Sonya, he cannot knock away other enemies who get too close to him. If available, Turret is highly recommended as it can quickly shred through Crank's health once enough rage has been accumulated to place one down. Builder Abby is a decent alternative to Turret, however in most cases, she will be relatively less effective due to her shorter firing duration as well as being more vulnerable to other zombies.

Flamethrower is a powerful unit to use thanks to his high DPS potential. He will need to be supported as he must get uncomfortably close to deal damage and need to be protected against Insectoid should it appear during a mission. Fire, in general, is an effective means of causing a good amount of damage. Red Barrel is a great rage ability as it does decent explosion damage and leaves behind a fire pool. Willy is a good unit as he can stun Crank and greatly hinder its movement. However, his very high courage cost can be an issue. Additionally, he can also be targeted by Insectoid as well. Dr. Norman is also a great unit thanks to his ranged attack that can greatly slow down its movement. Thanks to his constant fire rate and much higher health than Flamethrower, he will survive for much longer. Despite this, much like Flamethrower, Dr. Norman should still be supported by other ranged units as his damage output is not high enough to kill Crank on his own, not to mention he is also very slow.

The only melee units that should be used against it are spam units for the sake of blocking it as Crank can easily kill those units in one or two hits and it can't be knocked back. Using higher-costing melee units is a waste as they will die just as quickly. The courage spent on them would be put to better use on ranged units.

Trivia

  • Unlike some of its fellow convicts, Crank, along with Twins, are the few newly encountered zombies in stage 8 without any physical signs of blue energy affecting it.
  • Crank's appearance vaguely resembles an engine block with a hand crank inside it to start the vehicle, hence the name.

Gallery

Enemies
Zombies
Stage 1 Zombie Fast Zombie Skeleton Tipsy Pooch
Stage 2 Builder (Zombie) Foreman Girl Runner Aidman Cop Ram Fat Zombie Bulletproof
Stage 3 Sergeant Witch One-armed Soldier Epidemiologist Slob Medic (Zombie) Charged Zombie Dark Skeleton Armored Skeleton Policeman (Zombie) Puffer
Stage 4 Sapper Undead Firefighter (Zombie) Demon Necromancer Soldier (Zombie)
Stage 6 Rotten Chinese Rebel Monk Psy Small Insectoid Hypnotist Spiderlimb
Stage 7 Putrid Blue Blue Runner Big Blue Insectoid Egg Energy Sphere Offal Warthog Double-headed Zombie
Stage 8 Crank Prisoner Locust Twins SWAT (Zombie)
Events Pumpkin ZombieFast Pumpkin Zombie
Other Free Hugs Crooked Smoker Abby EMT Forest Firefighter
Marauders
Naked Rifleman Lubber Robber Crazy Biker Skull
Bosses
Paramedic Boss Marauder Vehicle Cephalopods