SWAT (Zombie)

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SWAT (Zombie)
SWAT Zombie Sprite.png
A very strong zombie wearing a bulletproof vest.
Main Stats
Health-Healing.png Health 1200
Melee.png Melee Damage 15
Fortune.png Crit. Chance 0%
Speed.png Speed 4
Rage Drop 5
Behavior Stats
Agility.png Agility 80
Agility.png Aggression 80
Morale Stats
Icon charisma.png Charisma -64
Charisma Radius 50
Resistances
Fire.png Fire 100%
Icon bullet resist.png Bullet 50%
Knockback 50%

SWAT is an infected dressed in a partially damaged set of black full-body, bulletproof armor suit. Blue energy and yellow pustules cover a part of his swollen head. He has large sacks around its neck and portions of flesh have expanded to the point of nearly bursting in some areas of its armor. He has a blue eye. A small piece of armor covering, possibly a part of a helmet or gas mask, remains fixed above his other non-glowing eye.

Overview

SWAT is a tanky end-game enemy. It's immune to fire damage, and has some resistance to ranged damage, along with slight resistance to knockback.

Strategy

Ranged units tend not to be so effective against SWAT, who will impede them greatly with the damage penalty. Willy and Dr. Norman are both great unit thanks to their ranged attacks that ignore SWAT's bullet resistance, as well as greatly delaying SWAT. Willy can also knockback SWAT at close range, giving him a better survivability. However, they should be supported by other units, preferably fast melee units since both don't do enough damage on their own. Ranger, with his level 13 special ability unlocked, proves to be a great matchup, as his attacks will simply stunlock SWAT or at the very least delay him rather consistently.

Using fast melee units with knockback like Private Rodriguez and Mechanic is always a good option as they can push SWAT back and still hurt him greatly. Guard is a bit more effective against SWAT as he not only has similar movement speed and knockback but also higher health and damage. Juggernaut is also a great choice thanks to his massive health and his main weapon deals a guaranteed knockback, allowing him to tank SWATs while dishing out more right back at them.

Trivia

  • Internally, SWAT has an attribute that allows him to apply stuns on critical hits. This suggests that at some point it was supposed to have this ability but the idea got scrapped mid-development.
    • SWAT is unable to do criticals simply because its critical chance is set to zero. If you modify this value in the game files, then it's possible to witness this zombie applying stuns on units.
  • SWAT appears to be equipped with armor similar to that of the TMF units.

Gallery


Enemies
Zombies
Stage 1 Zombie Fast Zombie Skeleton Tipsy Pooch
Stage 2 Builder (Zombie) Foreman Girl Runner Aidman Cop Ram Fat Zombie Bulletproof
Stage 3 Sergeant Witch One-armed Soldier Epidemiologist Slob Medic (Zombie) Charged Zombie Dark Skeleton Armored Skeleton Policeman (Zombie) Puffer
Stage 4 Sapper Undead Firefighter (Zombie) Demon Necromancer Soldier (Zombie)
Stage 6 Rotten Chinese Rebel Monk Psy Small Insectoid Hypnotist Spiderlimb
Stage 7 Putrid Blue Blue Runner Big Blue Insectoid Egg Energy Sphere Offal Warthog Double-headed Zombie
Stage 8 Crank Prisoner Locust Twins SWAT (Zombie)
Events Pumpkin ZombieFast Pumpkin Zombie
Other Free Hugs Crooked Smoker Abby EMT Forest Firefighter
Marauders
Naked Rifleman Lubber Robber Crazy Biker Skull
Bosses
Paramedic Boss Marauder Vehicle Cephalopods