Big Blue

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Big Blue
Big Blue Sprite.png
A very slow zombie that can stun enemies. Can regenerate health and is very sturdy.
Main Stats
Health-Healing.png Health 1200
Melee.png Melee Damage 15
Melee.png Melee Damage (crit.) 17
Fortune.png Crit. Chance 50%
Crit damage.png Crit. Damage 10%
Speed.png Speed 4
Rage Drop 10
Special Self-healing: 30
Behavior Stats
Agility.png Agility 18
Agility.png Aggression 13
Morale Stats
Icon charisma.png Charisma -32
Charisma Radius 50
Abilities
Stun Duration 1.5s
Activation Chance 50%
Resistances
Fire.png Fire 100%
Knockback 100%

Big Blue is an infected dressed in torn black pants. He has grey flesh and glowing blue skin. A portion of his stomach is missing and some short appendages have begun to grow around his upper body. His eyes are constantly blinking brightly whenever he's standing or attacking.

Overview

Big Blue is a tanky end-game enemy with very high health. It's able to land critical hits which are guaranteed to stun units struck by them.

When idling, Big Blue has a relatively high chance to regenerate 30 HP. Its immune to knockback and fire damage.

Strategy

The only sure way to defeat Big Blue is by dealing it as much damage as possible – high DPS is the only way to nullify his regeneration ability since he can use it at any time, and while healing, he is vulnerable to attacks. Ranged units with the high rate of fire perk and Turret are highly recommended to accumulate as much DPS as possible. Shotgunners also work well, but only if they can keep a consistent stream of damage. If players decide to go with HRoF units, then it's advised to bring at least two of them in a mission with Big Blues. Sonya and Carlos work together perfectly. If one decides to stick with shotgunners, then Policeman Diaz is never a wrong option and either Farmer, or Lester will aid him nicely. It's worth mentioning he can also activate a 2/2 Police synergy (doubles the amount of shots a ranged unit can fire without affecting reloads) together with Sheriff Charlotte, further boosting the devastation of ranged units, as well as that of Turrets. Aside from these, Shotgunners can possibly hit and chip several at once, or even damage and intercept smaller threats that have just slipped past Big Blue.

Melee units should only be resorted to stall Big Blues' advance, since they can easily hinder any kind of attacks and kill melee units easily thanks to their stun ability and full knockback resistance.

Gallery

Enemies
Zombies
Stage 1 Zombie Fast Zombie Skeleton Tipsy Pooch
Stage 2 Builder (Zombie) Foreman Girl Runner Aidman Cop Ram Fat Zombie Bulletproof
Stage 3 Sergeant Witch One-armed Soldier Epidemiologist Slob Medic (Zombie) Charged Zombie Dark Skeleton Armored Skeleton Policeman (Zombie) Puffer
Stage 4 Sapper Undead Firefighter (Zombie) Demon Necromancer Soldier (Zombie)
Stage 6 Rotten Chinese Rebel Monk Psy Small Insectoid Hypnotist Spiderlimb
Stage 7 Putrid Blue Blue Runner Big Blue Insectoid Egg Energy Sphere Offal Warthog Double-headed Zombie
Stage 8 Crank Prisoner Locust Twins SWAT (Zombie)
Events Pumpkin ZombieFast Pumpkin Zombie
Other Free Hugs Crooked Smoker Abby EMT Forest Firefighter
Marauders
Naked Rifleman Lubber Robber Crazy Biker Skull
Bosses
Paramedic Boss Marauder Vehicle Cephalopods