Paramedic

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Paramedic
Normal
Charged
Paramedic.png
Paramedic charged x2.png
The defibrillator behind this enemy's back frequently deals massive fire damage within a small area.
Main Stats
Health-Healing.png Health 820
Melee.png Melee Damage 10
Fire.png Fire Damage 300 (electric discharge)
Fortune.png Crit. Chance 0%
Speed.png Speed 4
Rage Drop 50
Behavior Stats
Agility.png Agility 35
Agility.png Aggression 80
Morale Stats
Icon charisma.png Charisma -112
Charisma Radius 50
Abilities
Activation Chance
  • 30% (becoming charged)
  • Guaranteed on taking damage (discharge)
Resistances
Icon bullet resist.png Bullet 100% (only while charged)
Knockback 80%

Paramedic is an infected armed with a pair of malfunctioning defibrillators and dressed in a torn red fireproof paramedic uniform with yellow reflective strips. He carries his defibrillators in a yellow AED cabinet strapped to his back. He has a bloody, gaping mouth and parts of his body have swollen.

Overview

Paramedic is an enemy that has extreme tankiness for the stage it first appears in. Its treated as a boss of location 1, and later appears as a regular enemy throughout the game. Like most tanks, it possesses a high level of knockback resistance.

Paramedic has an ability to randomly charge itself with electricity. While in this state, it's unable to move, and becomes immune to bullet damage. If Paramedic gets struck with a melee, fire, or explosive attack while being invulnerable, it exits the state, and creates a lightning bolt that deals fire damage to all other nearby entities (without applying afterburn).

Paramedic can only stay charged for 20 seconds, after which it simply exits the state without creating a lightning. Its bullet resistance can also be penetrated with the Tactical set or Sniper Polina's SA, allowing to damage a charged Paramedic without setting off its lightning. True damage attacks, such as Dr. Norman's fumes, do not trigger the discharge either. Additionally, Paramedic's state becomes temporarily disabled while it's frozen: it loses its bullet resistance, and the discharge can't be triggered.

Strategy

See: Paramedic/Strategies

Trivia

  • Paramedic, along with EMT, are the only enemies to face left in the Zombiepedia.
  • Internally, Paramedic is referred to as "Megavolt", which might be a reference to the villian of the same name from Darkwing Duck.

Gallery

Enemies
Zombies
Stage 1 Zombie Fast Zombie Skeleton Tipsy Pooch
Stage 2 Builder (Zombie) Foreman Girl Runner Aidman Cop Ram Fat Zombie Bulletproof
Stage 3 Sergeant Witch One-armed Soldier Epidemiologist Slob Medic (Zombie) Charged Zombie Dark Skeleton Armored Skeleton Policeman (Zombie) Puffer
Stage 4 Sapper Undead Firefighter (Zombie) Demon Necromancer Soldier (Zombie)
Stage 6 Rotten Chinese Rebel Monk Psy Small Insectoid Hypnotist Spiderlimb
Stage 7 Putrid Blue Blue Runner Big Blue Insectoid Egg Energy Sphere Offal Warthog Double-headed Zombie
Stage 8 Crank Prisoner Locust Twins SWAT (Zombie)
Events Pumpkin ZombieFast Pumpkin Zombie
Other Free Hugs Crooked Smoker Abby EMT Forest Firefighter
Marauders
Naked Rifleman Lubber Robber Crazy Biker Skull
Bosses
Paramedic Boss Marauder Vehicle Cephalopods