Marauder Vehicle

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Marauder Vehicle
Marauder Vehicle.png
Main Stats
Health-Healing.png Health 800
Bullet-Electricity.png Ranged Damage 10
InanimateDamage.png True Damage Equivalent to struck entity's health
Speed.png Speed
  • 16 (moving forward)
  • 8 (moving backward)
Ranged Data
Ammo Capacity Infinite
Firing Period 0.2s (single shot)
Reloading Period None
Radius.png Range 165
Bullet Spread
Resistances
Fire.png Fire 100%
Bullet resist.png Bullet 100%
Explosive.png Explosion 100%
Knockback 100%

The Marauder Vehicle is a repurposed 6-wheeled blue military truck outfitted with a dented spiked grille guard and reinforced with steel sheets. It serves as a replacement to the barricade as well as the boss of location 3.

Overview

Marauder Vehicle is a stationary enemy that technically functions as a barricade replacement. Similar to them, it's immune to bullets, explosives and fire, and can't take critical damage. Additionally, it's immune to the stun debuff. Only melee units are able to attack the vehicle.

Marauder Vehicle has an attack sequence comprised of 3 phases that cycle until the battle ends. Each phase has a 20 second delay between it. The cycle is as follows:

  1. Marauder Vehicle stays idle for a short period of time. A gunner attacks nearby zombies and player units with a mounted semi-automatic gun. It can also shoot at Turrets and Generators.
  2. The vehicle moves forward, close to the middle of the battlefield, pauses for a little, and then backs up. Any entity hit by moving MV will be instakilled.
  3. The gunner says "Go go go!", sending out Naked, Lubber, and Rifleman out of the bus through the back door in varying amounts one by one. After sending out all the marauders for the wave, Marauder Vehicle quickly backs up a bit. Starting from the second wave, Robber will also appear.

The vehicle has a limited amount of reinforcements. By the time the fourth and last wave of marauders have been sent, the 37-second timer would have reached 0 and the large wave of zombies will arrive. If players manage to survive it with MV still standing, the vehicle will continue its attack cycle, but skip the third phase entirely.

Strategy

See: Marauder Vehicle/Strategies

Bugs

  • Units who fight along the path of the marauders may wind up ignoring to attack the truck and simply keep moving past the right side of the battlefield.
  • If units or zombies are positioned in a specific spot along Marauder Vehicle, they will get killed instantly upon touching it as though they were charged into. This usually occurs when a unit changes direction from moving to attack the truck to fighting a close marauder instead.
  • If a fire pool is created near the door where marauders step out of, their fire circumvention AI may lead them to walk into Marauder Vehicle, instantly killing them.
  • If a unit turns into a zombie while inside the area Marauder Vehicle occupies, it may not die immediately and instead attack the vehicle.

Trivia

  • The vehicle used to take fire damage in certain older versions.
  • Marauder Vehicle is the third boss that has been added, the others being Paramedic, Boss, and Cephalopods.
  • Marauder Vehicle is the only non-seasonal enemy without its own Zombiepedia entry. As of the 2023 Q&A, Mobirate is yet to reveal its official name.
Enemies
Zombies
Stage 1 Zombie Fast Zombie Skeleton Tipsy Pooch
Stage 2 Builder (Zombie) Foreman Girl Runner Aidman Cop Ram Fat Zombie Bulletproof
Stage 3 Sergeant Witch One-armed Soldier Epidemiologist Slob Medic (Zombie) Charged Zombie Dark Skeleton Armored Skeleton Policeman (Zombie) Puffer
Stage 4 Sapper Undead Firefighter (Zombie) Demon Necromancer Soldier (Zombie)
Stage 6 Rotten Chinese Rebel Monk Psy Small Insectoid
Stage 7 Putrid Blue Blue Runner Big Blue Insectoid Egg Energy Sphere Offal Warthog
Stage 8 Crank Prisoner Locust Twins SWAT (Zombie)
Events Pumpkin ZombieFast Pumpkin Zombie
Other Free Hugs Crooked Smoker Abby EMT Forest Firefighter
Marauders
Naked Rifleman Lubber Robber Crazy Biker Skull
Bosses
Paramedic Boss Marauder Vehicle Cephalopods