Foreman

From Dead Ahead Wiki
Jump to navigation Jump to search
Foreman
Builder Run.png
This zombie is rushing onto the battlefield and can't be stopped until it hits something.
Main Stats
Health-Healing.png Health 78
Melee.png Melee Damage 10
InanimateDamage.png Extra Attack 2
InanimateDamage.png Extra Attack (crit.)
Fortune.png Crit. Chance
  • 0% (normal)
  • 100% (charge)
Crit damage.png Crit. Damage 10%
Speed.png Speed
  • 6 (normal)
  • 20 (charge)
Rage Drop 3
Behavior Stats
Agility.png Agility 13
Agility.png Aggression 13
Morale Stats
Icon charisma.png Charisma -64
Charisma Radius 100
Abilities
Knockback Strength 25 (charge attack)
Resistances
Icon bullet resist.png Bullet 90%
Knockback 50%

Foreman is an infected dressed in a yellow safety vest with white reflective strips, a black T-shirt, yellow pants, a brown leather tool belt pouch, and a black beanie with yellow dashes. A metal beam is pierced through his body.

Overview

Foreman is a runner type enemy. When it spawns, it charges towards the bus at high speed. Once charging Foreman makes contact with a unit or the bus, it hits them with a blow that's equal to double its regular melee damage. This attack counts as a critical, and causes knockback. After landing the blow, Foreman falls back, and then raises up and continues walking at normal speed.

Foreman possesses bullet resistance, along with some resistance to knockback.

Strategy

While his stats are identical to that of Builder, Foreman's ability makes him a bigger threat. He enters the battlefield by sprinting and rams into the unit with its impaled pipe in the body, dealing double of his regular damage in a small area. It is a guaranteed critical hit on human units, but never on rage abilities like Empty Barrel. Afterwards, he takes a fixed 20 damage himself, collapses briefly, then stands up and continue fighting like a normal zombie. If Foreman is buffed by red aura, his self-damage won't be increased. It is possible to stop this charging attack with an extremely precise melee attack, although he will fall without taking any self-damage.

Due to his bullet resistance, most ranged units will do very little to stop his rush and may end up taking the brunt of his charge attack. The best way to fight against him is to send out some fast, cheap melee units like Redneck as cannon fodder for Foreman to hit. Afterward, send out another melee unit to finish him off. If rage has been accumulated, Empty Barrel or Red Barrel can be dropped on him with good timing to not only stop his charge much earlier but save on courage that would have been spent on sending out a sacrificial melee unit. Although unlikely, Mechanic's own additional damage attack can sometimes take Foreman out before he manages to charge into him first. Policeman Diaz is one of the few ranged units that are a good option against him thanks to his melee resistance and high health, though he will require support from other melee units.

Trivia

  • Before update 2.3.1, Foreman used to be named "Builder Run", which is his internal name.

Gallery

Enemies
Zombies
Stage 1 Zombie Fast Zombie Skeleton Tipsy Pooch
Stage 2 Builder (Zombie) Foreman Girl Runner Aidman Cop Ram Fat Zombie Bulletproof
Stage 3 Sergeant Witch One-armed Soldier Epidemiologist Slob Medic (Zombie) Charged Zombie Dark Skeleton Armored Skeleton Policeman (Zombie) Puffer
Stage 4 Sapper Undead Firefighter (Zombie) Demon Necromancer Soldier (Zombie)
Stage 6 Rotten Chinese Rebel Monk Psy Small Insectoid Hypnotist Spiderlimb
Stage 7 Putrid Blue Blue Runner Big Blue Insectoid Egg Energy Sphere Offal Warthog Double-headed Zombie
Stage 8 Crank Prisoner Locust Twins SWAT (Zombie)
Events Pumpkin ZombieFast Pumpkin Zombie
Other Free Hugs Crooked Smoker Abby EMT Forest Firefighter
Marauders
Naked Rifleman Lubber Robber Crazy Biker Skull
Bosses
Paramedic Boss Marauder Vehicle Cephalopods