Double-headed Zombie

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Double-headed Zombie
Double-headed Sprite.png
Moves slow, but seems dangerous because of its second head. Seems like that head is bulletproof.
Main Stats
Health-Healing.png Health 1200
Melee.png Melee Damage 15
Fortune.png Crit. Chance 50%
Speed.png Speed 4
Rage Drop 10
Behavior Stats
Agility.png Agility 23
Agility.png Aggression 20
Morale Stats
Icon charisma.png Charisma -32
Charisma Radius 100
Abilities
Activation Chance 0%
Resistances
Fire.png Fire 100%
Icon bullet resist.png Bullet 100%
Knockback 100%

Double-headed Zombie is an infected that resembles Big Blue with a Blue's upper torso poking out of its chest.

Overview

Double-headed Zombie is essentially a much more dangerous Big Blue, retaining its stun ability on hit, and fire/knockback immunity. Topping this off is its first layer of protection, which is equal to its base health, provides immunity to bullet damage until depletion and can negate excess damage dealt in a single hit. Once it is gone, it effectively loses half of its DPS.

Strategy

Double-headed Zombie can be an incredibly dangerous adversary, as it primarily appears in company of threats that melee units struggle to fight off and it completely denies the effectiveness of most ranged units. The few exceptions that can bypass its protection will still find struggle, as their abysmal damage often allows it to dismiss their attacks and demolish them easily. Its fire immunity further limits available options, preventing it from being chipped down at a distance.

Despite their weaknesses, strong melee units should always be included in any formation. With the right items and upgrades, they can quickly whittle down the first layer, allowing ranged units to promptly pick off the second. Rogue is perhaps the best choice given his high stats and stun on critical hits, with most others being relatively mediocre. Mechanic's level 13 ability is actually less effective, as merely emptying its first health bar will not reset his sledgehammer attack. Ranged units cannot hope to fight them off on their own without the Tactical item set, but Sniper Polina's level 13 ability can turn the tables by dismissing 40% of its bullet resistance. Dr. Norman and Willy can theoretically work, but only in a supplementary capacity for other melee units to pummel them.

Trivia

Gallery

Enemies
Zombies
Stage 1 Zombie Fast Zombie Skeleton Tipsy Pooch
Stage 2 Builder (Zombie) Foreman Girl Runner Aidman Cop Ram Fat Zombie Bulletproof
Stage 3 Sergeant Witch One-armed Soldier Epidemiologist Slob Medic (Zombie) Charged Zombie Dark Skeleton Armored Skeleton Policeman (Zombie) Puffer
Stage 4 Sapper Undead Firefighter (Zombie) Demon Necromancer Soldier (Zombie)
Stage 6 Rotten Chinese Rebel Monk Psy Small Insectoid Hypnotist Spiderlimb
Stage 7 Putrid Blue Blue Runner Big Blue Insectoid Egg Energy Sphere Offal Warthog Double-headed Zombie
Stage 8 Crank Prisoner Locust Twins SWAT (Zombie)
Events Pumpkin ZombieFast Pumpkin Zombie
Other Free Hugs Crooked Smoker Abby EMT Forest Firefighter
Marauders
Naked Rifleman Lubber Robber Crazy Biker Skull
Bosses
Paramedic Boss Marauder Vehicle Cephalopods