User:Chillaxowo/Sandbox2
Locations, also commonly referred to as stages, are presented as a flat map of tiles. Along with missions, there are some resource caches containing loot. Loot that frequently appears on each stage are military cases, upgrade items, and fuel barrels.
Missions in each location can be unlocked by either completing previous missions or using one fuel point on undiscovered tiles. When completing a mission, the player will not only get a reward for completing the mission but also get a star rating. The number of stars earned depends on the remaining durability of the bus as the player finishes a mission:
- 0-30% bus health grants a 1-star rating;
- 30-99% bus health grants a 2-star rating;
- 100% bus health grants a 3-star rating;
- Boss missions that state "The boss has been defeated!" upon completion grant a 3-star rating, unless the bus health falls under 1%.
It's essential to collect stars as it will not only unlock new stages, but also grant extra rewards via the Star Reward system, which can grant players free units, coins, military cases, and unlock other game modes. If players complete all the levels of one location with 3-star ratings, they will receive one free military case as a reward.
Some missions contain items that can be found upon destroying the barricade. These items only have a chance of being obtained, with said chance shown as a static percent number when inspecting the mission tile on the map. However, the more times the same mission is replayed and completed, the higher the chance of earning the item.
Time Limit
Mission are required to be completed before an invisible timer ends its countdown. Every level lasts for 3 minutes and 30 seconds, what is equal to the length of every mission's main theme. If the player takes too long to complete some mission and the barricade hasn't been destroyed yet, the timer will become visible at 37 seconds left till the end.
When that timer reaches zero, a large wave of Witches will always appear alongside another large wave of zombies depending on the stage and mission. This will always occur on every regular and challenge mission excluding Mission 1 and Mission 142, the final boss mission where it's replaced with a unique timer towards the end of the battle instead.
For detailed information on what enemies appear during the final wave, see: Enemies.
Location 1
Has a total of 48 stars.
Unlock Requirements | |
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Location Unlock | Initially available |
Challenge 1 | N/A |
Challenge 2 | 39 stars |
Challenge 3 | 45 stars |
Location 2
Has a total of 57 stars.
Unlock Requirements | |
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Location Unlock | 28 stars |
Challenge 1 | 90 stars |
Challenge 2 | 97 stars |
Location 3
Has a total of 69 stars.
Unlock Requirements | |
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Location Unlock | 66 stars |
Challenge 1 | 160 stars |
Challenge 2 | 168 stars |
Location 4
Has a total of 63 rating stars.
Unlock Requirements | |
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Location Unlock | 110 stars |
Challenge 1 | 220 stars |
Challenge 2 | 225 stars |
Location 5
Has a total of 69 rating stars.
Unlock Requirements | |
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Location Unlock | 155 stars |
Challenge 1 | 290 stars |
Challenge 2 | 297 stars |
Location 6
Has a total of 72 rating stars.
Unlock Requirements | |
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Location Unlock | 175 stars |
Challenge 1 | 351 stars |
Challenge 2 | 356 stars |
Location 7
Has a total of 63 rating stars.
Unlock Requirements | |
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Location Unlock | 230 stars |
Location 8
Has a total of 24 rating stars.
Unlock Requirements | |
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Location Unlock | 280 stars |
Game Info | |
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Main mechanics | Units • Status Effects • Resources • Enemies • Locations • Bus • Van • Daily Gifts • Buffs • Daily Tasks • Weather • Level Data • Star Reward |
Unit Mechanics | Unit Stats • Perks • Team Powers |
Items | Upgrade Items • Item Data • Collectibles • Skins • Resources |
Modes | Events • Skirmish • Supply Runs • Infected Metro |
Trading | Trader • Special Offers • Currencies |
Lore | Story • Blue Energy • Factions • Minor Characters |
Media | Cutscenes • Soundtrack • Changelogs |
Legacy | Roulette • Upgrade Items (Legacy) • Military Case • Old Offers |