Wall Mart
Wall Mart is the first weekly event introduced into the game.
The event takes place within an overrun megastore. The bus is parked near a pair of checkout aisles in a section of the store with a collapsed roof, surrounded by grass and basic plant life.
The main goal is to fight against an endless zombie horde until the player's bus gets overrun by them. Player's kills are counted as a score which is shown on a leaderboard.
Formerly, the main reason to play this event was that it could be used to earn large sums of coins, as in the past if player units could manage to get past the checkout, they would get extra coin drops. Currently, the event is more about reaching a high position in leaderboards, although it's still possible to get coins.
Enemies
Before an endless horde arrives, the player has to endure several waves. Enemies will appear in small waves, with each wave containing higher level enemies. Below is a table containing all of the enemies present, for each difficulty. The difficulty dynamically increases with each goal post reached, staying at the same wave.
Normal <100 Kills
Hard <250 Kills
Nightmare >250 Kills
After the timer ends, endless horde arrives.
This phase consists of the following enemies, all spawning at level 11:
- 4 Witches
- 4 Girls
- 4 Charged Zombies
- 1 Bulletproof
Each of these arrive in that batch with a three second time in-between batches.
When it reaches 6 minutes, the run will be ended forcefully and the bus will depart.
Strategy
See: Wall Mart Event/Strategies.
Rewards
- A gold vault of 20 coins is spawned for every player-owned unit that gets past the checkout.
- Players can complete goals based on total zombie kills, which will grant extra rewards:
- Top 100 players receive 10
blue keys by the end of the event.
- Top 200 players receive 1,500
coins by the end of the event.
- All other participants receive 500
coins by the end of the event
Trivia
- Wall Mart is a pun on "Wall" and "Walmart."
- Before update 2.6.0, Wall Mart Event was notably easier, having four times as fewer enemies appearing, and having 7 seconds delay between enemy spawns during the endless wave. Additionally, Monk was presented in the event too.
- Before update 2.7.0, it was possible to trigger noise level increase in Wall Mart, but it would have no effect on the enemies' spawn rate.
- Unlike other levels the final wave timer is set at 2:20.
- With the addition of the new event rewards system in 3.7.5 , Wall Mart as well as other old events had their enemy spawns changed to be dynamically more difficult with reward goals reached by the player.
Events | |
---|---|
Weekly | Wall Mart • Harvest Day • Princess Rescue • Corn Farm |
Exclusive | Halloween Event • Christmas Event |
Retired | Halloween Event (Legacy) • Christmas Event (Legacy) |
Mechanics | Van • Tickets |
- Pages using Tabber parser tag
- Event
- Zombie Warfare