Harvest Day
Harvest Day is the latest event to be added to the game.
The event takes place in a seemingly abandoned farm. The bus is parked near an entrance to a barn, surrounded by hay, sandbags, crates, tires and abandoned vehicles. A window on the barn is open with Radio Guy hiding inside, a wire mechanism is running from it to past the bus. Welder has come along for the ride.
The main goal is to support a generator with 180 health which will continually degrade in quality by 2 health points every second until it turns off, in which it will need to be repaired. It may also be damaged by Zombies, which will also result in a shutdown. To repair it, Welder will be given to the player, even if the player doesn't own Welder, or even if he is not in the player's deck. Welder's stats are based on the player's upgrades towards him, if none are applied he will be sent at level 0. When sent out, he will repair the Generator as much as possible, only stopping if he dies or if the generator becomes fully repaired.
When the generator is active, Radio Guy will periodically appear every 6 seconds to send down a small grain bag on the wire, which acts as the collectable for the event. The bag will arrive at the bus down the wire in 10 seconds, at which point it will count towards the score. If the generator is not active, the wire will stop and all bags on it will be frozen in place. Periodically a lightning strike will come down, targeting units, items, zombies or the generator.
As the screenshot on the right shows that the strike will always count for 99 points of melee damage(ignores shield), plus 300 additional fire damage in center area. If the generator is hit, it will take damage, potentially malfunctioning and requiring repairs. If the player successfully survives the mission, the bus will pull out unharmed.
Any melee units deployed will attempt to run past the barn, in turn despawning, ranged units will not go past the entrance.
One run of Harvest day may only last for a maximum of 6 minutes.
Enemies
Enemies will appear in small waves, with each wave containing higher level enemies. The level of the enemies will increase on the number of attempts put into the event. Below is a table containing all of the enemies present, for each difficulty. The difficulty dynamically increases with each goal post reached, staying at the same wave.
Normal <30 Bags
Hard <50 Bags
Nightmare >50 Bags
Strategy
See: Harvest Day event/Strategies.
Rewards
- Players can complete goals based on total bags collected, which will grant extra rewards:
- Top 100 players receive 10
Blue Keys by the end of the event.
- Top 200 players receive 2,000
Coins by the end of the event.
- All other participants receive 500
Coins by the end of the event
Trivia
- Harvest Day and Supply Runs are the only times Radio Guy can be seen.
- The Lucky Guy set can prevent Welder from getting killed by the Lightning Strike.
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