Enemies (DA)

From Dead Ahead Wiki
Jump to navigation Jump to search

Zombies are enemies that the player encounters while playing the game.

There's a total of 21 different zombies and 2 bosses in the game. Majority of them have no official names, and so their monikers have been coined by the community or based off their appearance in Zombie Warfare.

Enemies
Idle FreeHugs DA.gif
Free Hugs
Mooner.gif
Mooner
Tipsy DA.gif
Tipsy
Redhead.gif
Redhead
Undressed.gif
Undressed
Businessman Idle.gif
Businessman
CashierZombie.gif
Cashier
Nurse.gif
Nurse
Cop DA.gif
Cop
Donut.gif
Donut
Walking Builder DA.gif
Builder
Spetsnaz.gif
Spetsnaz
Convict DA.gif
Convict
Businessman Walk.gif
Businessman
Running FastZombie DA.gif
Fast Zombie
Runner DA.gif
Runner
Jogger.gif
Jogger
Banshee.gif
Banshee
Special Boomer.png
Boomer
Armyman.png
Armyman
Trash.png
Trash
Bosses
Regular Super Boss

Gameplay

The role of enemies in Dead Ahead depends on their category.

Running

Running enemies provide the biggest threat, as they are able to stop the bike and end current game session as a result. Their speed is slightly higher than that of the player's vehicle at the moment when an exact enemy spawns. For instance, if some Jogger spawned while player was driving at 80 km/h, she would run at roughly 90 km/h.

Running zombies can be gunned down with weapons, lured into hitting an obstacle or an idle zombie, or rode over by a bike in case they've managed to run past the player.

Banshee is a special running zombie, who charges at the player once she gets close enough at them. She is the only chaser zombie who has a unique ability.

Idle

Idle zombies pose no threat for the player, and can be safely ran over in order to increase the combo chain. Some of them might be slowly walking, what causes barely any inconvenience.

Boomer is a special idle zombie who explodes on death, dealing AoE damage to all other enemies in range.

Trash and Armyman are special, very rarely spawning zombies, who must be killed in order to unlock Slums area and Double Trouble bike, respectively.

Combo

Combo is a counter of how many kills the player has managed to land in a row. Combos are important, as they contribute a lot to the player's reward at the end of each run. The higher the combo, the more coins it adds.

In order to start the chain, the player needs to kill at least 2 enemies. The maximum allowed limit between each taken down enemy is 3 seconds. If the player takes longer than that to do another kill, the chain resets back to 1. Neither of Bosses contribute to combo.

There are certain combo milestones, upon reaching which a text will pop up at the top of the screen, with an announcer shouting it out:

  • 10 kills: Nice combo!
  • 20 kills: Killing spree!
  • 30 kills: Unstoppable!
  • 50 kills: Monster kill!
  • 70 kills: Incredible!
  • 100 kills: Unbelievable!

Trivia